Public Dev Server
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,915 top 69%
- Rank · 7d ago
- #16,539 ▲624 places up
- Last wipe
- 11d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:14 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 43/245 | ▲+17+66.0% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0−0.2% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 17/1000 | ▼−6−24.6% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 5/1000 | ▼−6−53.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 23/700 | ▼−48−67.6% | |
| 6 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average | 27/200 | ▲+7+38.1% |
Quick answers
from the figures on this pageRules & Settings
How is Public Dev Server configured in terms of rules and settings?
No gather rate appears in the name of Public Dev Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Public Dev Server?
The game generates the procedural map on Public Dev Server.
Player Count
Where does Public Dev Server sit in the rankings?
For the last seven days, Public Dev Server holds rank #15,915 on player hours, in the top 69% of all ranked servers.
What is the population on Public Dev Server?
At present, Public Dev Server is offline; the last sighting was 11 days 14 hours ago.
Wipe Schedule
What happens on wipe day at Public Dev Server?
Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what cycle does Public Dev Server wipe?
The record holds too few of Public Dev Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 11 days 14 hours old.
Server Info
What is the location of Public Dev Server?
For Public Dev Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 2.31.5.191:28015 is its address.
Public Dev Server is on which Rust version?
Rust network protocol 2634 and build 166586 on Linux is what Public Dev Server runs. Joining requires the same protocol on your game, which Steam updates.
Is Public Dev Server up, and how consistent is its uptime?
No response from Public Dev Server. It was last seen 11 days 14 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Public Dev Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): It runs build 166586; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework, which Public Dev Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Public Dev Server?
On Rust Analytics, Public Dev Server matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join Public Dev Server?
The console route: start Rust, press F1, enter client.connect 2.31.5.191:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.