Hard
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,481 #471 in EA
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 40d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 73 on average | 26/100 | ▼−54−67.5% | |
| 2 | Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average | 44/100 | ▼−1−1.7% | |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 57 on average | 58/200 | ▲+8+17.2% | |
| 4 | [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖EA · groups of 8+ · monthly · 40 on average | 37/100 | ▼−8−18.2% | |
| 5 | Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 36 on average | 28/100 | ▲+10+53.4% | |
| 6 | [JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 22 on average | 13/100 | ▼−3−19.6% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Hard?
No gather rate appears in the name of Hard. The default group size of 8 players applies here. pve is the mode, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.
What is the current map on Hard?
A procedural map runs on Hard, created by the game.
Player Count
What is the rank of Hard?
On seven-day player hours, Hard sits at #14,481, in the top – across ranked servers and #471 in Asia.
How many players does Hard have?
Right now, Hard is offline; the last sighting was 27 days 11 hours ago.
Wipe Frequency
How often does Hard wipe?
The record holds too few of Hard's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 40 days 8 hours old.
Server Info
What is the location of Hard?
In Asia, Hard lists itself with the EA tag. Rust Analytics reports the location a server claims, not the machine's actual location. 203.135.211.120:28015 is its address.
Hard is on which Rust version?
The build is Rust network protocol 2633 and build 163794 on Windows, running on Hard. Your game needs the same protocol to get in; Steam takes care of the update.
Is Hard up, and how consistent is its uptime?
Hard is down. The last time we saw it was 27 days 11 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Hard?
These tags are published by Hard and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): It holds 0 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^p (PvE): No fighting between players: the world is the threat; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon; EA (East Asia): The server browser files it under East Asia. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Hard?
The following Rust Analytics lists feature Hard: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How to Join
What is the process to join Hard?
Type client.connect 203.135.211.120:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2633,^z,^y,^v,EA,^p,gmrust,cs163794,ts8
Game
gmrust
mp0
ts8
v2633
cs163794
ptrak
$r?
Difficulty
^v
Gameplay
^p
Mods and access
^z
^y
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.