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RUST ANALYTICS
LIVE30,348PLY11,503SRV
QUOTE 204.228.140.106:28015 Offline checked 51m ago

My Private LAN Server

moddedcarbon
Players · last
1/ 10
+024h
10% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 1
Rank
#10,655
top 49%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
–
Procedural Map
First seen
19 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75101:0002:0003:0001:0003:0004:00Wiped Mon 19 Oct, 01:12 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 130 on average22/400−35−61.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 16.10EU · groups of 16+ · weekly · 108 on average17/225−13−44.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 105 on average122/100−6−4.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 85 on average13/1000−26−66.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 75 on average3/700+0−2.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 71 on average10/1000−8−42.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on My Private LAN Server?

The name of My Private LAN Server carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on My Private LAN Server?

My Private LAN Server uses a procedural map, which the game generates.

Activity

What position does My Private LAN Server hold in the server rankings?

In the top 49% of all ranked servers, My Private LAN Server is #10,655 on player hours over the last seven days.

What is the population on My Private LAN Server?

Right now, My Private LAN Server is offline; the last sighting was 51 minutes ago. The seven-day average is 1 players, with a peak of 1. At 02:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

On what cycle does My Private LAN Server wipe?

There are too few wipes on record for My Private LAN Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 28 hours.

Server Overview

Where can My Private LAN Server be found?

No region is published by My Private LAN Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 204.228.140.106:28015.

My Private LAN Server is on which Rust version?

The version in use at My Private LAN Server: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is My Private LAN Server up, and how consistent is its uptime?

Offline at this moment: My Private LAN Server. Last seen 51 minutes ago. 19 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on My Private LAN Server?

These tags are published by My Private LAN Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature My Private LAN Server?

The following Rust Analytics lists feature My Private LAN Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

How can I connect to My Private LAN Server?

The console route: start Rust, press F1, enter client.connect 204.228.140.106:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.