[NA] Raid Simulator 2.0 (Raidsim)
Key statistics
the figures behind the quote- Players now
- 11/ 150 7% full
- Change · 24h
- ▼−5 −32.3% from 16
- 7-day average
- 20 peak 63
- Rank
- #756 top 3%
- Rank · 7d ago
- #999 ▲243 places up
- Last wipe
- resets 8 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 100 max players per team
- Gather rate
- – no rate in the name
- Score
- 3,266 player hours, last seven days
- Map
- 4096 discord.gg/raidsim · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 63 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 04:01 UTC11h ago | – | – | – | 29 |
| Tue 13 Oct, 04:00 UTC1d ago | – | – | – | 63 |
| Mon 12 Oct, 04:01 UTC2d ago | – | – | – | 52 |
| Sun 11 Oct, 04:01 UTC3d ago | – | – | – | 26 |
| Sat 10 Oct, 08:32 UTC4d ago | – | – | – | 19 |
| Sat 10 Oct, 04:00 UTC4d ago | – | – | – | 26 |
| Fri 9 Oct, 04:01 UTC5d ago | – | – | – | 13 |
| Thu 8 Oct, 04:00 UTC6d ago | – | – | – | 16 |
| Wed 7 Oct, 04:00 UTC7d ago | – | – | – | 14 |
| Tue 6 Oct, 14:23 UTC8d ago | – | – | – | 3 |
| Tue 6 Oct, 11:00 UTC8d ago | – | – | – | 0 |
| Tue 6 Oct, 04:00 UTC8d ago | – | – | – | 10 |
| Mon 5 Oct, 05:24 UTC9d ago | – | – | – | 0 |
| Mon 5 Oct, 05:17 UTC9d ago | – | – | – | 0 |
| Mon 5 Oct, 04:01 UTC9d ago | – | – | – | 15 |
| Sun 4 Oct, 04:01 UTC10d ago | – | – | – | 12 |
| Sat 3 Oct, 04:00 UTC11d ago | – | – | – | 14 |
| Fri 2 Oct, 04:01 UTC12d ago | – | – | – | 14 |
| Thu 1 Oct, 17:55 UTC FW12d ago | – | – | – | 73 |
| Thu 1 Oct, 04:00 UTC13d ago | – | – | – | 23 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | UKN.GG - US Training Grounds - MainNA · groups of 500+ · 20 on average | 3/250 | ▲+3 | |
| 2 | UKN.GG - US Training Grounds - Medium IIINA · groups of 500+ · 7 on average | 6/150 | ▲+3+84.6% | |
| 3 | NA | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsNA · groups of 10+ · 4 on average | 4/200 | ▲+3 | |
| 4 | Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average | 0/100 | ▼−1−100.0% | |
| 5 | NA | Perfect Aim Train Medium | Combat Arenas Targets Aimbots FNA · groups of 10+ · 2 on average | 2/250 | ▼−1−33.3% | |
| 6 | Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average | 1/50 | ▪+0+0.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on [NA] Raid Simulator 2.0 (Raidsim)?
No gather rate appears in the name of [NA] Raid Simulator 2.0 (Raidsim). 100 players is the upper limit for a group. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.
What is the current map on [NA] Raid Simulator 2.0 (Raidsim)?
[NA] Raid Simulator 2.0 (Raidsim) uses a procedural map of size 4,096 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: discord.gg/raidsim.
Activity
What position does [NA] Raid Simulator 2.0 (Raidsim) hold in the server rankings?
For the last seven days, [NA] Raid Simulator 2.0 (Raidsim) holds rank #756 on player hours, in the top 3% of all ranked servers.
How full is [NA] Raid Simulator 2.0 (Raidsim)?
On [NA] Raid Simulator 2.0 (Raidsim), 11 players are in now, out of 150 slots. The mean over the last seven days is 20 players, reaching 63 at its highest. At 03:00 UTC in the last 48 hours, it averaged 54 players, the busiest hour.
Wipe Frequency
When does [NA] Raid Simulator 2.0 (Raidsim) schedule its wipes?
A new world every few hours is what [NA] Raid Simulator 2.0 (Raidsim) does. None of those resets is a wipe, and no wipe schedule is kept.
Server Overview
What is the location of [NA] Raid Simulator 2.0 (Raidsim)?
Its name points to North America, but [NA] Raid Simulator 2.0 (Raidsim) publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 208.52.152.39:28014.
Is [NA] Raid Simulator 2.0 (Raidsim) performing well?
Average server fps for the last 48 hours is 100; the floor was 99. The entity count reached 235,018, covering buildings, deployables and all else in the world. Memory use peaked at 3,438 MB. Low fps and growing entities are the source of felt lag.
[NA] Raid Simulator 2.0 (Raidsim) runs which version of Rust?
Rust network protocol 2634 and build 167781 on Linux is what [NA] Raid Simulator 2.0 (Raidsim) runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of [NA] Raid Simulator 2.0 (Raidsim)?
The server is live: [NA] Raid Simulator 2.0 (Raidsim) is online. Its own uptime figure dates the last restart to roughly 10 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on [NA] Raid Simulator 2.0 (Raidsim)?
These tags are published by [NA] Raid Simulator 2.0 (Raidsim) and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Capacity: 150 slots; ts100 (Group limit): 100 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^e (Minigames): The minigame list covers arenas, Bedwars, parkour and others; ^d (Combat training): A practice server for aim and PvP, with loot provided; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature [NA] Raid Simulator 2.0 (Raidsim)?
On Rust Analytics, [NA] Raid Simulator 2.0 (Raidsim) matches these lists: Modded Rust servers, Rust aim training servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.
Connection
How can I connect to [NA] Raid Simulator 2.0 (Raidsim)?
Type client.connect 208.52.152.39:28014 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://raidsimulator.com.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,^e,^d,gmrust,cs167781,ts100,^o^z
Game
gmrust
mp150
ts100
v2634
cs167781
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.