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RUST ANALYTICS
LIVE79,670PLY11,682SRV
QUOTE 208.52.152.39:28014 Online checked 8m ago

[NA] Raid Simulator 2.0 (Raidsim)

moddedoxide
Players · last
11/ 150
−5−32.3%24h
7% full
Day range 1 47
7-day avg 20 peak 63
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
11/ 150
7% full
Change · 24h
−5
−32.3% from 16
7-day average
20
peak 63
Rank
#756
top 3%
Rank · 7d ago
#999
243 places up
Last wipe
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
100 max
players per team
Gather rate
–
no rate in the name
Score
3,266
player hours, last seven days
Map
4096
discord.gg/raidsim · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
02040608016:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC. Busiest hour of the two days: 63 players.

Server performance

025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 04:01 UTC11h ago – – – 29
Tue 13 Oct, 04:00 UTC1d ago – – – 63
Mon 12 Oct, 04:01 UTC2d ago – – – 52
Sun 11 Oct, 04:01 UTC3d ago – – – 26
Sat 10 Oct, 08:32 UTC4d ago – – – 19
Sat 10 Oct, 04:00 UTC4d ago – – – 26
Fri 9 Oct, 04:01 UTC5d ago – – – 13
Thu 8 Oct, 04:00 UTC6d ago – – – 16
Wed 7 Oct, 04:00 UTC7d ago – – – 14
Tue 6 Oct, 14:23 UTC8d ago – – – 3

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1UKN.GG - US Training Grounds - MainNA · groups of 500+ · 20 on average3/250+3
2UKN.GG - US Training Grounds - Medium IIINA · groups of 500+ · 7 on average6/150+3+84.6%
3NA | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsNA · groups of 10+ · 4 on average4/200+3
4Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average0/100−1−100.0%
5NA | Perfect Aim Train Medium | Combat Arenas Targets Aimbots FNA · groups of 10+ · 2 on average2/250−1−33.3%
6Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average1/50+0+0.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on [NA] Raid Simulator 2.0 (Raidsim)?

No gather rate appears in the name of [NA] Raid Simulator 2.0 (Raidsim). 100 players is the upper limit for a group. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.

What is the current map on [NA] Raid Simulator 2.0 (Raidsim)?

[NA] Raid Simulator 2.0 (Raidsim) uses a procedural map of size 4,096 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: discord.gg/raidsim.

Activity

What position does [NA] Raid Simulator 2.0 (Raidsim) hold in the server rankings?

For the last seven days, [NA] Raid Simulator 2.0 (Raidsim) holds rank #756 on player hours, in the top 3% of all ranked servers.

How full is [NA] Raid Simulator 2.0 (Raidsim)?

On [NA] Raid Simulator 2.0 (Raidsim), 11 players are in now, out of 150 slots. The mean over the last seven days is 20 players, reaching 63 at its highest. At 03:00 UTC in the last 48 hours, it averaged 54 players, the busiest hour.

Wipe Frequency

When does [NA] Raid Simulator 2.0 (Raidsim) schedule its wipes?

A new world every few hours is what [NA] Raid Simulator 2.0 (Raidsim) does. None of those resets is a wipe, and no wipe schedule is kept.

Server Overview

What is the location of [NA] Raid Simulator 2.0 (Raidsim)?

Its name points to North America, but [NA] Raid Simulator 2.0 (Raidsim) publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 208.52.152.39:28014.

Is [NA] Raid Simulator 2.0 (Raidsim) performing well?

Average server fps for the last 48 hours is 100; the floor was 99. The entity count reached 235,018, covering buildings, deployables and all else in the world. Memory use peaked at 3,438 MB. Low fps and growing entities are the source of felt lag.

[NA] Raid Simulator 2.0 (Raidsim) runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what [NA] Raid Simulator 2.0 (Raidsim) runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of [NA] Raid Simulator 2.0 (Raidsim)?

The server is live: [NA] Raid Simulator 2.0 (Raidsim) is online. Its own uptime figure dates the last restart to roughly 10 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on [NA] Raid Simulator 2.0 (Raidsim)?

These tags are published by [NA] Raid Simulator 2.0 (Raidsim) and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Capacity: 150 slots; ts100 (Group limit): 100 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^e (Minigames): The minigame list covers arenas, Bedwars, parkour and others; ^d (Combat training): A practice server for aim and PvP, with loot provided; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature [NA] Raid Simulator 2.0 (Raidsim)?

On Rust Analytics, [NA] Raid Simulator 2.0 (Raidsim) matches these lists: Modded Rust servers, Rust aim training servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.

Connection

How can I connect to [NA] Raid Simulator 2.0 (Raidsim)?

Type client.connect 208.52.152.39:28014 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://raidsimulator.com.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^e,^d,gmrust,cs167781,ts100,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players Capacity: 150 slots.
ts100
Group limit 100 is the maximum team size.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames The minigame list covers arenas, Bedwars, parkour and others.
^d
Combat training A practice server for aim and PvP, with loot provided.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.