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RUST ANALYTICS
LIVE63,105PLY11,668SRV
QUOTE 209.147.107.30:28015 Online checked 13m ago

RustyJay | 3x | Mymini | Buildable Deep Sea

3x moddedcarbon
Players · last
0/ 150
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 150
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,580
top 29%
Rank · 7d ago
#8,584
2004 places up
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
3x
read from the name
Score
22
player hours, last seven days
Map
4050
Procedural Map · seed 6452317
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.3 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW12d ago 1 – running 0
Tue 22 Sep, 23:08 UTC20d ago 2 held half 8.8 days 1
Sat 19 Sep, 01:37 UTC24d ago 1 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] RustDecay PVE 5x Zombie & Build - No Kill No RaidNA · groups of 8+ · 5x · 13 on average5/50−5−49.6%
2AlexRust X2 WIPE 08.10EU · groups of 30+ · 2x · weekly · 7 on average3/100+1+50.0%
3EU/CZ WhiteWolves.eu | x2 Semi-Vanilla | Solo/Duo/TrioEU · groups of 8+ · 2x · monthly · 2 on average2/30+0+26.3%
4[PVE]AMIGOS X5EU · groups of 10+ · 5x · biweekly · 1 on average1/100+0
5SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 13.1EU · groups of 48+ · 5x · weekly · 1 on average0/100−1−100.0%
6RustAddicted PVE 5X | QOL | EVENTS | RAIDABLE BASES | BUILDEU · groups of 8+ · 5x · weekly · 1 on average2/100+0+9.1%

Quick answers

from the figures on this page

Map and Rules

How is RustyJay | 3x | Mymini | Buildable Deep Sea configured in terms of rules and settings?

A gather rate of 3x appears in the name of RustyJay | 3x | Mymini | Buildable Deep Sea. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is played on RustyJay | 3x | Mymini | Buildable Deep Sea?

A procedural map of size 4,050 with seed 6452317 runs on RustyJay | 3x | Mymini | Buildable Deep Sea, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does RustyJay | 3x | Mymini | Buildable Deep Sea hold in the server rankings?

In the top 29% of all ranked servers, RustyJay | 3x | Mymini | Buildable Deep Sea is #6,580 on player hours over the last seven days.

What is the population on RustyJay | 3x | Mymini | Buildable Deep Sea?

On RustyJay | 3x | Mymini | Buildable Deep Sea, 0 players are in now, out of 150 slots. Average players over seven days: 0; peak: 2. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 0 players.

Wipe Schedule

What can you expect on wipe day for RustyJay | 3x | Mymini | Buildable Deep Sea?

An average of 1 players marked the busiest point of its recent wipes. 20 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

On what cycle does RustyJay | 3x | Mymini | Buildable Deep Sea wipe?

No next wipe can be predicted for RustyJay | 3x | Mymini | Buildable Deep Sea: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 4 hours old.

Server Info

What is the server location for RustyJay | 3x | Mymini | Buildable Deep Sea?

No region is published by RustyJay | 3x | Mymini | Buildable Deep Sea. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 209.147.107.30:28015 is its address.

Is RustyJay | 3x | Mymini | Buildable Deep Sea performing well?

Server fps over the last 48 hours: 143 on average, 131 at the lowest. 95,214 entities is the maximum carried: buildings, deployables and everything else. Up to 4,721 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

RustyJay | 3x | Mymini | Buildable Deep Sea is on which Rust version?

The version in use at RustyJay | 3x | Mymini | Buildable Deep Sea: Rust network protocol 2634 and build 166494, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is RustyJay | 3x | Mymini | Buildable Deep Sea up, and how consistent is its uptime?

Online at this moment: RustyJay | 3x | Mymini | Buildable Deep Sea. Its own uptime figure dates the last restart to roughly 12 days 2 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on RustyJay | 3x | Mymini | Buildable Deep Sea?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): It holds 150 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework, which RustyJay | 3x | Mymini | Buildable Deep Sea publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

RustyJay | 3x | Mymini | Buildable Deep Sea appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include RustyJay | 3x | Mymini | Buildable Deep Sea: 3x Rust servers, Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 3x.

How to Join

How can I connect to RustyJay | 3x | Mymini | Buildable Deep Sea?

Type client.connect 209.147.107.30:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players It holds 150 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build Game build: 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.