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RUST ANALYTICS
LIVE54,306PLY11,642SRV
QUOTE 210.131.218.193:28015 Online checked 7m ago

JP 社会人 SOLO Chill 2x NoTeams

2x biweekly wipes moddedoxide
Players · last
1/ 20
+0+0.0%24h
5% full
Day range 0 3
7-day avg 2 peak 5
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 20
5% full
Change · 24h
+0
+0.0% from 1
7-day average
2
peak 5
Rank
#2,711
top 12%
Rank · 7d ago
#3,244
533 places up
Last wipe
11d ago
biweekly schedule
Next wipe
2d 10h
Fri 16 Oct, 09:29 UTC
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
257
player hours, last seven days
Map
3500
Procedural Map · seed 50005
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246800:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 5 players.

Server performance

01020304000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeFriday 16 October, 09:29 UTCin 2d 10h

Its biweekly schedule tag · low confidence

usual gap
13.9 days
between real wipes
wipe-day peak
5
players, last three wipes
crowd held
0%
else halves by day 12

Coming wipes

  1. 2d 10hFri 16 Oct, 09:29 UTC
  2. 16d 10hFri 30 Oct, 09:29 UTC
  3. 22d 19hThu 5 Nov, 19:00 UTCFW
  4. 30d 10hFri 13 Nov, 09:29 UTC
  5. 44d 10hFri 27 Nov, 09:29 UTC

The first 48 hours of its last wipes

Fri 2 OctFri 18 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:29 UTC11d ago 4 – running 0
Fri 18 Sep, 11:10 UTC25d ago 6 halved by day 12 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 13/10EA · groups of 8+ · 2x · biweekly · 74 on average40/115+38+1733.3%
2[SEA] Rust Manila 2x | BiweeklyEA · groups of 8+ · 2x · biweekly · 4 on average4/150+4
3[JP/PVE] 友情フロンティア by K9N | 2X-5X レート | KiEA · groups of 8+ · 2x · biweekly · 1 on average0/50−2−100.0%
4[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 7 on average0/100+0
5[ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|EEA · groups of 8+ · 2x · monthly · 5 on average3/50+2+153.8%
6VandalRust|JP/KR/SEA|2X|Raid Hours|初心者歓迎|金曜日EA · groups of 8+ · 2x · weekly · 4 on average5/100+0+0.0%

Quick answers

from the figures on this page

Map and Rules

How is JP 社会人 SOLO Chill 2x NoTeams configured in terms of rules and settings?

JP 社会人 SOLO Chill 2x NoTeams carries its gather rate in its name: 2x. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on JP 社会人 SOLO Chill 2x NoTeams?

The map on JP 社会人 SOLO Chill 2x NoTeams is procedural, size 3,500, with seed 50005, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of JP 社会人 SOLO Chill 2x NoTeams?

In the top 12% of all ranked servers, JP 社会人 SOLO Chill 2x NoTeams is #2,711 on player hours over the last seven days.

How many players does JP 社会人 SOLO Chill 2x NoTeams have?

On JP 社会人 SOLO Chill 2x NoTeams, 1 players are in now, out of 20 slots. The seven-day average is 2 players, with a peak of 5. The busiest hour in the last 48 hours was 11:00 UTC, with an average of 5 players.

Wipe Schedule

What happens on wipe day at JP 社会人 SOLO Chill 2x NoTeams?

The average peak across its recent wipes is 5 players. On the latest wipe, 4 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 12 when it did not hold.

How often does JP 社会人 SOLO Chill 2x NoTeams wipe?

The schedule at JP 社会人 SOLO Chill 2x NoTeams cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Friday 16 October at 09:29 UTC the next wipe is due. This world has been running for 11 days 11 hours. A fortnightly wipe is published in its tags.

Server Overview

What is the server location for JP 社会人 SOLO Chill 2x NoTeams?

No region tag is published by JP 社会人 SOLO Chill 2x NoTeams, though its name points to Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 210.131.218.193:28015.

What is the performance like on JP 社会人 SOLO Chill 2x NoTeams?

The last 48 hours average 23 server fps, the low being 16. The entity count reached 85,485, covering buildings, deployables and all else in the world. Memory use peaked at 5,884 MB. Low fps and growing entities are the source of felt lag.

JP 社会人 SOLO Chill 2x NoTeams runs which version of Rust?

The build is Rust network protocol 2634 and build 166586 on Linux, running on JP 社会人 SOLO Chill 2x NoTeams. The protocol has to match for you to join, and Steam applies that update.

How reliable is JP 社会人 SOLO Chill 2x NoTeams and is it currently online?

Online at this moment: JP 社会人 SOLO Chill 2x NoTeams. The reported uptime puts its last restart at about 4 days 20 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on JP 社会人 SOLO Chill 2x NoTeams?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166586 (Build): Build 166586; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^b (Biweekly): Two-week wipe cycle; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which JP 社会人 SOLO Chill 2x NoTeams publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

JP 社会人 SOLO Chill 2x NoTeams appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature JP 社会人 SOLO Chill 2x NoTeams: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Joining the Server

What steps do I take to join JP 社会人 SOLO Chill 2x NoTeams?

Type client.connect 210.131.218.193:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^b,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity: 20 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166586
Build Build 166586.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.