JP 社会人 SOLO Chill 2x NoTeams
Key statistics
the figures behind the quote- Players now
- 1/ 20 5% full
- Change · 24h
- ▪+0 +0.0% from 1
- 7-day average
- 2 peak 5
- Rank
- #2,711 top 12%
- Rank · 7d ago
- #3,244 ▲533 places up
- Last wipe
- 11d ago biweekly schedule
- Next wipe
- 2d 10h Fri 16 Oct, 09:29 UTC
- Group limit
- 8 8, the default
- Gather rate
- 2x read from the name
- Score
- 257 player hours, last seven days
- Map
- 3500 Procedural Map · seed 50005
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 5 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 13.9 days between real wipes
- wipe-day peak
- 5 players, last three wipes
- crowd held
- 0% else halves by day 12
Coming wipes
- 2d 10hFri 16 Oct, 09:29 UTC
- 16d 10hFri 30 Oct, 09:29 UTC
- 22d 19hThu 5 Nov, 19:00 UTCFW
- 30d 10hFri 13 Nov, 09:29 UTC
- 44d 10hFri 27 Nov, 09:29 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:29 UTC11d ago | 4 | – | running | 0 |
| Fri 18 Sep, 11:10 UTC25d ago | 6 | halved by day 12 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 13/10EA · groups of 8+ · 2x · biweekly · 74 on average | 40/115 | ▲+38+1733.3% | |
| 2 | [SEA] Rust Manila 2x | BiweeklyEA · groups of 8+ · 2x · biweekly · 4 on average | 4/150 | ▲+4 | |
| 3 | [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | KiEA · groups of 8+ · 2x · biweekly · 1 on average | 0/50 | ▼−2−100.0% | |
| 4 | [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 7 on average | 0/100 | ▪+0 | |
| 5 | [ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|EEA · groups of 8+ · 2x · monthly · 5 on average | 3/50 | ▲+2+153.8% | |
| 6 | VandalRust|JP/KR/SEA|2X|Raid Hours|初心者歓迎|金曜日EA · groups of 8+ · 2x · weekly · 4 on average | 5/100 | ▪+0+0.0% |
Quick answers
from the figures on this pageMap and Rules
How is JP 社会人 SOLO Chill 2x NoTeams configured in terms of rules and settings?
JP 社会人 SOLO Chill 2x NoTeams carries its gather rate in its name: 2x. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on JP 社会人 SOLO Chill 2x NoTeams?
The map on JP 社会人 SOLO Chill 2x NoTeams is procedural, size 3,500, with seed 50005, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What is the rank of JP 社会人 SOLO Chill 2x NoTeams?
In the top 12% of all ranked servers, JP 社会人 SOLO Chill 2x NoTeams is #2,711 on player hours over the last seven days.
How many players does JP 社会人 SOLO Chill 2x NoTeams have?
On JP 社会人 SOLO Chill 2x NoTeams, 1 players are in now, out of 20 slots. The seven-day average is 2 players, with a peak of 5. The busiest hour in the last 48 hours was 11:00 UTC, with an average of 5 players.
Wipe Schedule
What happens on wipe day at JP 社会人 SOLO Chill 2x NoTeams?
The average peak across its recent wipes is 5 players. On the latest wipe, 4 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 12 when it did not hold.
How often does JP 社会人 SOLO Chill 2x NoTeams wipe?
The schedule at JP 社会人 SOLO Chill 2x NoTeams cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Friday 16 October at 09:29 UTC the next wipe is due. This world has been running for 11 days 11 hours. A fortnightly wipe is published in its tags.
Server Overview
What is the server location for JP 社会人 SOLO Chill 2x NoTeams?
No region tag is published by JP 社会人 SOLO Chill 2x NoTeams, though its name points to Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 210.131.218.193:28015.
What is the performance like on JP 社会人 SOLO Chill 2x NoTeams?
The last 48 hours average 23 server fps, the low being 16. The entity count reached 85,485, covering buildings, deployables and all else in the world. Memory use peaked at 5,884 MB. Low fps and growing entities are the source of felt lag.
JP 社会人 SOLO Chill 2x NoTeams runs which version of Rust?
The build is Rust network protocol 2634 and build 166586 on Linux, running on JP 社会人 SOLO Chill 2x NoTeams. The protocol has to match for you to join, and Steam applies that update.
How reliable is JP 社会人 SOLO Chill 2x NoTeams and is it currently online?
Online at this moment: JP 社会人 SOLO Chill 2x NoTeams. The reported uptime puts its last restart at about 4 days 20 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on JP 社会人 SOLO Chill 2x NoTeams?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166586 (Build): Build 166586; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^b (Biweekly): Two-week wipe cycle; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which JP 社会人 SOLO Chill 2x NoTeams publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
JP 社会人 SOLO Chill 2x NoTeams appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature JP 社会人 SOLO Chill 2x NoTeams: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Joining the Server
What steps do I take to join JP 社会人 SOLO Chill 2x NoTeams?
Type client.connect 210.131.218.193:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,^b,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp20
ts8
v2634
cs166586
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
