Skip to the page
RUST ANALYTICS
LIVE35,326PLY11,439SRV
QUOTE 212.192.28.174:28019 Online checked 8m ago

Penguin Paradise

teams off moddedcarbonhardcore
Players · last
0/ 20
+024h
0% full
Day range 0 2
7-day avg 1 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 3
Rank
#3,911
top 18%
Rank · 7d ago
#4,164
253 places up
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
109
player hours, last seven days
Map
6000
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

AveragePeak
00.511.5207:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4.8 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:09 UTC FW12d ago 2 – running 1
Sat 26 Sep, 23:47 UTC17d ago 2 held half 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 7 on average4/100+0−4.0%
2Blackland#001 | HardcoreNA · no group limit · monthly · 3 on average8/100+7+585.7%
3TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average0/100+0
4Stumpy Hardcore Solo Only | No Tech Tree | Raid WindowNA · no group limit · biweekly · 2 on average4/50+1+41.2%
5[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average0/50−1
6Wompa Land Hardcore PVE |Zombies|AI|1xgroups of 8+ · 1x · 1 on average0/100+0

Quick answers

from the figures on this page

Rules & Settings

How is Penguin Paradise configured in terms of rules and settings?

No gather rate appears in the name of Penguin Paradise. A group limit is not published. It runs hardcore, Facepunch's hardest mode. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Penguin Paradise?

A procedural map of size 6,000 runs on Penguin Paradise, created by the game.

Population

What position does Penguin Paradise hold in the server rankings?

For the last seven days, Penguin Paradise holds rank #3,911 on player hours, in the top 18% of all ranked servers.

What is the population on Penguin Paradise?

On Penguin Paradise, 0 players are in now, out of 20 slots. The seven-day average is 1 players, with a peak of 3. At 01:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.

Wipe Cycle

What can you expect on wipe day for Penguin Paradise?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How often does Penguin Paradise wipe?

The record holds too few of Penguin Paradise's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 12 hours.

Server Overview

Where can Penguin Paradise be found?

No region is published by Penguin Paradise. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 212.192.28.174:28019.

How is the performance on Penguin Paradise?

The last 48 hours average 52 server fps, the low being 41. At its peak it held 418,625 entities: buildings, deployables and the rest of the world. Up to 5,790 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Penguin Paradise is on which Rust version?

The version in use at Penguin Paradise: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is Penguin Paradise up, and how consistent is its uptime?

Penguin Paradise is up. It is taking players now. 1 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Penguin Paradise?

Published by Penguin Paradise for the game's server browser to read: gmhardcore (Game mode): A harsher ruleset: hardcore; mp20 (Max players): Capacity: 20 slots; ts0 (Group limit): The team system is off; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^h (Hardcore): Facepunch's hardcore setting: survival is harsher and help is scarcer; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Penguin Paradise?

On Rust Analytics, Penguin Paradise matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Hardcore ^h, Modded ^z and Carbon ^y; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Penguin Paradise?

Type client.connect 212.192.28.174:28019 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^h,gmhardcore,cs167781,ts0

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp20
Max players Capacity: 20 slots.
ts0
Group limit The team system is off.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Difficulty

^h
Hardcore Facepunch's hardcore setting: survival is harsher and help is scarcer.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.