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RUST ANALYTICS
LIVE98,040PLY11,700SRV
QUOTE 213.230.109.15:28025 Online EA checked 13m ago

[Uz/Ru/Kz] #2 UzRust - Classic

biweekly wipes vanillamoddedoxide
Players · last
0/ 100
−1−100.0%24h
0% full
Day range 0 2
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 3
Rank
#5,439
top 25% · #360 in EA
Rank · 7d ago
#4,550
889 places down
Last wipe
14d ago
biweekly schedule
Next wipe
due
Thu 15 Oct, 18:57 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
39
player hours, last seven days
Map
3000
Procedural Map · seed 1974910435
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 25% of all ranked servers, top 69% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 18:57 UTC due

Its biweekly schedule tag · low confidence

usual gap
14.3 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

Coming wipes

  1. dueThu 15 Oct, 18:57 UTC
  2. 13d 23hThu 29 Oct, 18:57 UTC
  3. 20d 23hThu 5 Nov, 19:00 UTCFW
  4. 27d 23hThu 12 Nov, 18:57 UTC
  5. 41d 23hThu 26 Nov, 18:57 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:57 UTC FW14d ago 1 – running 0
Thu 17 Sep, 12:48 UTC28d ago 2 held half 14.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 4 on average1/100+1
2瞌睡熊『5倍10废|10.15|萌新首选|无权限』EA · groups of 8+ · biweekly · 3 on average0/100−1−100.0%
3cczsbwd/solo/独狼/原倍半月清/月图/公益服EA · no group limit · biweekly · 1 on average0/50+0
4Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 65 on average306/350+290+1754.5%
5Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 34 on average181/325+171+1637.6%
6Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.comEA · groups of 8+ · biweekly · 26 on average12/215+3+34.6%

Quick answers

from the figures on this page

Server Rules

How is [Uz/Ru/Kz] #2 UzRust - Classic configured in terms of rules and settings?

No gather rate appears in the name of [Uz/Ru/Kz] #2 UzRust - Classic. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.

Which map is played on [Uz/Ru/Kz] #2 UzRust - Classic?

[Uz/Ru/Kz] #2 UzRust - Classic uses a procedural map of size 3,000 with seed 1974910435, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does [Uz/Ru/Kz] #2 UzRust - Classic sit in the rankings?

On seven-day player hours, [Uz/Ru/Kz] #2 UzRust - Classic sits at #5,439, in the top 25% across ranked servers and #360 in Asia.

What is the population on [Uz/Ru/Kz] #2 UzRust - Classic?

On [Uz/Ru/Kz] #2 UzRust - Classic, 0 players are in now, out of 100 slots. Average players over seven days: 0; peak: 3. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 2 players.

Wipe Cycle

What happens on wipe day at [Uz/Ru/Kz] #2 UzRust - Classic?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 3 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How often does [Uz/Ru/Kz] #2 UzRust - Classic wipe?

The schedule at [Uz/Ru/Kz] #2 UzRust - Classic cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Thursday 15 October at 18:57 UTC the next wipe is due. Its world now is 14 days old. Its tags carry a wipe schedule of every two weeks.

Server Info

Where can [Uz/Ru/Kz] #2 UzRust - Classic be found?

In Asia, [Uz/Ru/Kz] #2 UzRust - Classic lists itself with the EA tag. Rust Analytics reports the location a server claims, not the machine's actual location. 213.230.109.15:28025 is its address.

What is the performance like on [Uz/Ru/Kz] #2 UzRust - Classic?

Average server fps for the last 48 hours is 197; the floor was 47. At its peak it held 45,509 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,373 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is [Uz/Ru/Kz] #2 UzRust - Classic running?

Rust network protocol 2634 and build 167781 on Windows is what [Uz/Ru/Kz] #2 UzRust - Classic runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is [Uz/Ru/Kz] #2 UzRust - Classic and is it currently online?

Online at this moment: [Uz/Ru/Kz] #2 UzRust - Classic. 16 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on [Uz/Ru/Kz] #2 UzRust - Classic?

These tags are published by [Uz/Ru/Kz] #2 UzRust - Classic and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^b (Biweekly): One wipe every fortnight; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, queue and world creation time; this page shows them at the top.

[Uz/Ru/Kz] #2 UzRust - Classic appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include [Uz/Ru/Kz] #2 UzRust - Classic: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Joining the Server

What is the process to join [Uz/Ru/Kz] #2 UzRust - Classic?

Type client.connect 213.230.109.15:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://uzrust.uz.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.