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RUST ANALYTICS
LIVE34,224PLY11,451SRV
QUOTE 213.230.109.15:28035 Offline EA checked 6d ago

StressTest

biweekly wipes vanillamoddedoxide
Players · last
1/ 100
n/a24h
1% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
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Key statistics

the figures behind the quote
Players now
1/ 100
1% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#13,714
top 62% · #474 in EA
Rank · 7d ago
#13,858
144 places up
Last wipe
6d ago
biweekly schedule
Next wipe
7d 9h
Thu 22 Oct, 13:50 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
3000
Custom Map · seed 2107501754
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 62% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 22 October, 13:50 UTCin 7d 9h

Its biweekly schedule tag · low confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
1
players, last three wipes

Coming wipes

  1. 7d 9hThu 22 Oct, 13:50 UTC
  2. 21d 14hThu 5 Nov, 19:00 UTCFW
  3. 35d 9hThu 19 Nov, 13:50 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 13:50 UTC6d ago 1 – running 1
Thu 1 Oct, 16:58 UTC13d ago 1 – 6.9 days 0
Thu 24 Sep, 12:55 UTC20d ago 0 – 7.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 5 on average0/100−2−100.0%
2[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/2~10/15EA · no group limit · biweekly · 3 on average1/20+0−7.7%
3瞌睡熊『5倍10废|10.15|萌新首选|无权限』EA · groups of 8+ · biweekly · 3 on average2/100−1−27.3%
4cczsbwd/solo/独狼/原倍半月清/月图/公益服EA · no group limit · biweekly · 2 on average1/50+0−7.7%
5[JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 1 on average0/50+0
6Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 46 on average21/200−3−13.1%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on StressTest?

No gather rate is given in the name of StressTest. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. It uses the term vanilla for itself: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on StressTest?

A procedural map of size 3,000 with seed 2107501754 runs on StressTest, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Custom Map.

Player Count

What position does StressTest hold in the server rankings?

On seven-day player hours, StressTest sits at #13,714, in the top 62% across ranked servers and #474 in Asia.

What is the population on StressTest?

At present, StressTest is offline; the last sighting was 6 days 13 hours ago. The seven-day average is 0 players, with a peak of 1.

Wipe Frequency

What can you expect on wipe day for StressTest?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked.

How often does StressTest wipe?

Its tag guides the prediction, as StressTest has too few wipes on record to confirm its schedule. The date of its next wipe is Thursday 22 October at 13:50 UTC. Its world now is 6 days 14 hours old. A fortnightly wipe is published in its tags.

Server Details

What is the server location for StressTest?

The EA tag and Asia are what StressTest lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 213.230.109.15:28035.

StressTest is on which Rust version?

Rust network protocol 2634 and build 167231 on Windows is what StressTest runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of StressTest?

No response from StressTest. It was last seen 6 days 13 hours ago. 7 full days have passed with 1% uptime, 2 of 168 hours. First sighting by Rust Analytics: 17 September 2026.

Server Tags

What is the meaning of the tags on StressTest?

These tags are published by StressTest and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): It runs build 167231; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EA (East Asia): The server browser files it under East Asia. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature StressTest?

On Rust Analytics, StressTest matches these lists: Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

How to Join

What steps do I take to join StressTest?

Type client.connect 213.230.109.15:28035 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://uzrust.uz.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmvanilla,cs167231,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp100
Max players Slot count: 100.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167231
Build It runs build 167231.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.