Rust Testserver [DEV MODE]
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,043 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 30d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 22/300 | ▼−10−30.3% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 20/245 | ▪+0−1.2% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−3−3.5% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 5/1000 | ▼−6−56.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▼−4−80.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 10/700 | ▼−15−60.4% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Rust Testserver [DEV MODE]?
The name of Rust Testserver [DEV MODE] carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Which map is played on Rust Testserver [DEV MODE]?
A procedural map runs on Rust Testserver [DEV MODE], created by the game.
Population
Where does Rust Testserver [DEV MODE] sit in the rankings?
For the last seven days, Rust Testserver [DEV MODE] holds rank #13,043 on player hours, in the top – of all ranked servers.
What is the population on Rust Testserver [DEV MODE]?
At present, Rust Testserver [DEV MODE] is offline; the last sighting was 30 days 9 hours ago.
Wipe Schedule
On what cycle does Rust Testserver [DEV MODE] wipe?
The record holds too few of Rust Testserver [DEV MODE]'s wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 30 days 21 hours old.
Server Details
What is the server location for Rust Testserver [DEV MODE]?
No region is published by Rust Testserver [DEV MODE]. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 213.244.62.17:28015.
Rust Testserver [DEV MODE] is on which Rust version?
The version in use at Rust Testserver [DEV MODE]: Rust network protocol 2633 and build 163794, on Windows. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Rust Testserver [DEV MODE]?
Rust Testserver [DEV MODE] is down. The last time we saw it was 30 days 9 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on Rust Testserver [DEV MODE]?
These tags are published by Rust Testserver [DEV MODE] and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Rust Testserver [DEV MODE]?
On Rust Analytics, Rust Testserver [DEV MODE] matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What is the process to join Rust Testserver [DEV MODE]?
The console route: start Rust, press F1, enter client.connect 213.244.62.17:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.