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RUST ANALYTICS
LIVE37,485PLY11,468SRV
QUOTE 216.39.240.13:28029 Online checked 9m ago

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]

50x weekly wipes moddedcarbonpve
Players · last
3/ 101
+1+50.0%24h
3% full
Day range 0 3
7-day avg 1 peak 5
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
3/ 101
3% full
Change · 24h
+1
+50.0% from 2
7-day average
1
peak 5
Rank
#3,419
top 15%
Rank · 7d ago
#3,612
193 places up
Last wipe
5d ago
weekly schedule
Next wipe
1d 5h
Fri 16 Oct, 13:54 UTC
Group limit
8
8, the default
Gather rate
50x
read from the name
Score
149
player hours, last seven days
Map
4500
fantomasx · seed 1591297220
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

01020304008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeFriday 16 October, 13:54 UTCin 1d 5h

Every Friday at 13:54 UTC · medium confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
5
players, last three wipes
crowd held
67%
else halves by day 1

Coming wipes

  1. 1d 5hFri 16 Oct, 13:54 UTC
  2. 8d 5hFri 23 Oct, 13:54 UTC
  3. 15d 5hFri 30 Oct, 13:54 UTC
  4. 21d 11hThu 5 Nov, 19:00 UTCFW
  5. 22d 5hFri 6 Nov, 13:54 UTC
  6. 29d 5hFri 13 Nov, 13:54 UTC
  7. 36d 5hFri 20 Nov, 13:54 UTC
  8. 43d 5hFri 27 Nov, 13:54 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:54 UTC5d ago 5 – running 1
Thu 1 Oct, 18:06 UTC FW13d ago 4 held half 7.8 days 2
Fri 25 Sep, 15:16 UTC19d ago 7 halved by day 1 6.1 days 2
Fri 18 Sep, 14:05 UTC26d ago 4 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average6/50−1−16.3%
2RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTrEU · groups of 8+ · 100000x · weekly · 5 on average8/101+4+118.2%
3RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100000x · weekly · 4 on average2/101−1−41.5%
4CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1e+06x · weekly · 4 on average6/100+6
5RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100x · weekly · 3 on average0/101−3−100.0%
6RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 1000x · weekly · 2 on average0/101−4−100.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] carries its gather rate in its name: 50x. The default group size of 8 players applies here. It runs roleplay, roleplay rules, jobs and towns. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is active.

What is the current map on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

A procedural map of size 4,500 with seed 1591297220 runs on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is fantomasx.

Player Count

Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?

In the top 15% of all ranked servers, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is #3,419 on player hours over the last seven days.

How many players does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] have?

3 of 101 slots on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] are filled right now. The seven-day average is 1 players, with a peak of 5. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 2 players.

Wipe Schedule

What happens on wipe day at RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

Recent wipes at this server drew an average peak of 5 players. 41 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 67% of the time. If it did not hold, by day 1 the crowd dropped below half.

When does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] schedule its wipes?

The wipe rhythm at RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 13:54 UTC. The date of its next wipe is Friday 16 October at 13:54 UTC. 5 days 18 hours ago the current world was created. Weekly wipes are what its tags advertise.

Server Info

What is the location of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

No region is published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 216.39.240.13:28029.

What is the performance like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

Server fps over the last 48 hours: 29 on average, 17 at the lowest. The entity count reached 141,831, covering buildings, deployables and all else in the world. Up to 4,765 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] running?

The version in use at RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] and is it currently online?

The server is live: RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is online. 8 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

These tags are published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp101 (Max players): Capacity: 101 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^r (Roleplay): Its format is roleplay; ^p (PvE): No fighting between players: the world is the threat; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers, Best Rust PvE servers, Rust roleplay servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Joining the Server

How can I connect to RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

The console route: start Rust, press F1, enter client.connect 216.39.240.13:28029. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://www.rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp101
Max players Capacity: 101 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly One wipe a week.

Gameplay

^r
Roleplay Its format is roleplay.
^p
PvE No fighting between players: the world is the threat.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.