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RUST ANALYTICS
LIVE71,017PLY11,686SRV
QUOTE 216.39.240.13:28048 Online checked 13m ago

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]

100000x weekly wipes moddedcarbonpve
Players · last
2/ 101
+0−4.0%24h
2% full
Day range 1 11
7-day avg 4 peak 14
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
2/ 101
2% full
Change · 24h
+0
−4.0% from 2
7-day average
4
peak 14
Rank
#1,603
top 7%
Rank · 7d ago
#1,683
80 places up
Last wipe
5d ago
weekly schedule
Next wipe
1d 17h
Fri 16 Oct, 13:50 UTC
Group limit
8
8, the default
Gather rate
100000x
read from the name
Score
697
player hours, last seven days
Map
4500
hellfires_tv · seed 1439356739
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0510152021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 11 players.

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeFriday 16 October, 13:50 UTCin 1d 17h

Every Friday at 13:50 UTC · medium confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
13
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

Coming wipes

  1. 1d 17hFri 16 Oct, 13:50 UTC
  2. 8d 17hFri 23 Oct, 13:50 UTC
  3. 15d 17hFri 30 Oct, 13:50 UTC
  4. 21d 22hThu 5 Nov, 19:00 UTCFW
  5. 22d 17hFri 6 Nov, 13:50 UTC
  6. 29d 17hFri 13 Nov, 13:50 UTC
  7. 36d 17hFri 20 Nov, 13:50 UTC
  8. 43d 17hFri 27 Nov, 13:50 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctFri 25 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:50 UTC5d ago 14 – running 3
Thu 1 Oct, 18:08 UTC FW13d ago 13 held half 7.8 days 6
Fri 25 Sep, 15:11 UTC19d ago 11 held half 6.1 days 9
Fri 18 Sep, 14:02 UTC26d ago 12 held half 7 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTrEU · groups of 8+ · 100000x · weekly · 5 on average6/101+4+260.0%
2RGN 100000x PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 100000x · weekly · 2 on average1/100+0
3[SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average3/50+2+175.0%
4CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1e+06x · weekly · 4 on average5/100+2+42.9%
5RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100x · weekly · 3 on average5/101+2+46.3%
6RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 1000x · weekly · 2 on average3/101−1−25.0%

Quick answers

from the figures on this page

Map and Rules

How is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] configured in terms of rules and settings?

A gather rate of 100000x appears in the name of RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. Groups can contain a maximum of 8 players, the default for the game. roleplay is the mode, roleplay rules, jobs and towns. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] uses a procedural map of size 4,500 with seed 1439356739, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by hellfires_tv.

Population

Where does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?

In the top 7% of all ranked servers, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is #1,603 on player hours over the last seven days.

What is the population on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

On RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], 2 players are in now, out of 101 slots. The seven-day average is 4 players, with a peak of 14. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 10 players.

Wipe Frequency

How does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] handle wipe day?

The average peak across its recent wipes is 13 players. On the latest wipe, 24 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How often does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] wipe?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] wipes on this rhythm: every Friday at 13:50 UTC. On Friday 16 October at 13:50 UTC the next wipe is due. 5 days 6 hours ago the current world was created. Weekly wipes are what its tags advertise.

Server Details

Where can RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] be found?

For RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 216.39.240.13:28048 is its address.

What is the performance like on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Server fps over the last 48 hours: 46 on average, 26 at the lowest. The entity count reached 173,094, covering buildings, deployables and all else in the world. Memory use peaked at 5,438 MB. Low fps and growing entities are the source of felt lag.

What Rust version is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is up. It is taking players now. Its own uptime figure dates the last restart to roughly 9 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp101 (Max players): It holds 101 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^w (Weekly): Wipes land every week; ^r (Roleplay): Its format is roleplay; ^p (PvE): The world is the danger here, not other players; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers, Best Rust PvE servers, Rust roleplay servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

How to Join

How can I connect to RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Type client.connect 216.39.240.13:28048 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp101
Max players It holds 101 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipes land every week.

Gameplay

^r
Roleplay Its format is roleplay.
^p
PvE The world is the danger here, not other players.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.