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RUST ANALYTICS
LIVE51,330PLY11,563SRV
QUOTE 216.39.240.13:28068 Online checked 12m ago

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

1000x weekly wipes moddedcarbonpve
Players · last
1/ 101
−1−35.3%24h
1% full
Day range 0 6
7-day avg 2 peak 8
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
1/ 101
1% full
Change · 24h
−1
−35.3% from 2
7-day average
2
peak 8
Rank
#2,294
top 10%
Rank · 7d ago
#2,973
679 places up
Last wipe
5d ago
weekly schedule
Next wipe
1d 14h
Fri 16 Oct, 13:52 UTC
Group limit
8
8, the default
Gather rate
1000x
read from the name
Score
355
player hours, last seven days
Map
4500
hellfires_tv · seed 1678883711
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246800:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 6 players.

Server performance

01020304000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeFriday 16 October, 13:52 UTCin 1d 14h

Every Friday at 13:52 UTC · medium confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
7
players, last three wipes
crowd held
67%
else halves by day 3

Coming wipes

  1. 1d 14hFri 16 Oct, 13:52 UTC
  2. 8d 14hFri 23 Oct, 13:52 UTC
  3. 15d 14hFri 30 Oct, 13:52 UTC
  4. 21d 19hThu 5 Nov, 19:00 UTCFW
  5. 22d 14hFri 6 Nov, 13:52 UTC
  6. 29d 14hFri 13 Nov, 13:52 UTC
  7. 36d 14hFri 20 Nov, 13:52 UTC
  8. 43d 14hFri 27 Nov, 13:52 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:52 UTC5d ago 7 – running 1
Thu 1 Oct, 18:11 UTC FW13d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:11 UTC19d ago 7 halved by day 3 6.1 days 3
Fri 18 Sep, 14:04 UTC26d ago 6 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1CREED PVE | 1000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1000x · weekly · 2 on average1/100−3−73.8%
2RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 1000x · weekly · 1 on average3/101+1+83.3%
3RGN 1000x PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 1000x · weekly · 1 on average2/100+1
4RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTrEU · groups of 8+ · 100000x · weekly · 5 on average0/101+0
5[SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average3/50+2+175.0%
6RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100000x · weekly · 4 on average0/101−3−100.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] carries its gather rate in its name: 1000x. The default group size of 8 players applies here. roleplay is the mode, roleplay rules, jobs and towns. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC is active.

What is the current map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

A procedural map of size 4,500 with seed 1678883711 runs on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by hellfires_tv.

Population

Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?

For the last seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] holds rank #2,294 on player hours, in the top 10% of all ranked servers.

How full is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

1 of 101 slots on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] are filled at the moment. The seven-day average is 2 players, with a peak of 8. At 19:00 UTC in the last 48 hours, it averaged 4 players, the busiest hour.

Wipe Frequency

How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] handle wipe day?

An average of 7 players marked the busiest point of its recent wipes. 32 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. The crowd fell below half by day 3 when it did not hold.

On what cycle does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe?

Wipes at RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] follow the rhythm every Friday at 13:52 UTC. The date of its next wipe is Friday 16 October at 13:52 UTC. This world has been running for 5 days 9 hours. The tags give a weekly wipe.

Server Details

Where can RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] be found?

There is no region published for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 216.39.240.13:28068 is its address.

Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] performing well?

The last 48 hours average 28 server fps, the low being 1. The entity count reached 155,528, covering buildings, deployables and all else in the world. The memory ceiling reached 5,168 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] and is it currently online?

Online at this moment: RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. The reported uptime puts its last restart at about 11 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp101 (Max players): It holds 101 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^w (Weekly): The wipe cycle runs weekly; ^r (Roleplay): This server runs roleplay; ^p (PvE): No fighting between players: the world is the threat; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Analytics lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers, Best Rust PvE servers, Rust roleplay servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Joining the Server

What steps do I take to join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Type client.connect 216.39.240.13:28068 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp101
Max players It holds 101 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly The wipe cycle runs weekly.

Gameplay

^r
Roleplay This server runs roleplay.
^p
PvE No fighting between players: the world is the threat.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.