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RUST ANALYTICS
LIVE45,373PLY11,592SRV
QUOTE 217.217.226.145:28115 Online checked 18m ago

Oil Trainer - Carbon Development

moddedcarbon
Players · last
0/ 8
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 8
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,244
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
11h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
20 Oct 2026
no hostname published

Players

AveragePeak
0123420:0021:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 130 on average33/400+3+10.7%
2МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 109 on average129/100+2+1.6%
3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 106 on average35/225+12+54.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 83 on average18/1000−1−7.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 73 on average45/700−27−37.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 20.10EU · groups of 16+ · monthly · 72 on average110/700+110

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Oil Trainer - Carbon Development?

No gather rate is given in the name of Oil Trainer - Carbon Development. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Oil Trainer - Carbon Development?

Oil Trainer - Carbon Development uses a procedural map, which the game generates.

Population

Where does Oil Trainer - Carbon Development sit in the rankings?

For the last seven days, Oil Trainer - Carbon Development holds rank #15,244 on player hours, in the top 71% of all ranked servers.

What is the population on Oil Trainer - Carbon Development?

On Oil Trainer - Carbon Development, 0 players are in now, out of 8 slots. Average players over the last seven days: 0.

Wipe Cycle

When does Oil Trainer - Carbon Development schedule its wipes?

The record holds too few of Oil Trainer - Carbon Development's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 11 hours old.

Server Info

What is the server location for Oil Trainer - Carbon Development?

No region is published by Oil Trainer - Carbon Development. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 217.217.226.145:28115.

Oil Trainer - Carbon Development is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Windows, running on Oil Trainer - Carbon Development. Your game needs the same protocol to get in; Steam takes care of the update.

Is Oil Trainer - Carbon Development up, and how consistent is its uptime?

Oil Trainer - Carbon Development is up. It is taking players now. 20 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Oil Trainer - Carbon Development?

These tags are published by Oil Trainer - Carbon Development and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): Capacity: 8 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Oil Trainer - Carbon Development?

On Rust Analytics, Oil Trainer - Carbon Development matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

How can I connect to Oil Trainer - Carbon Development?

The console route: start Rust, press F1, enter client.connect 217.217.226.145:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp8
Max players Capacity: 8 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.