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RUST ANALYTICS
LIVE76,927PLY11,664SRV
QUOTE 220.253.227.74:28015 Offline checked 2d ago

Bloody Mud

pve
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,848
top 72%
Rank · 7d ago
#15,970
122 places up
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 24 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 11:01 UTC21d ago 1 – running 0
Sat 19 Sep, 11:23 UTC26d ago 1 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 60 on average56/200−12−17.2%
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 50 on average25/200−3−12.0%
3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 37 on average16/200−4−22.0%
4JP Infinity Connect PvEEA · groups of 8+ · monthly · 31 on average56/300+16+38.8%
5【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 28 on average44/200+6+15.3%
6Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 19 on average9/100−2−19.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Bloody Mud?

No gather rate appears in the name of Bloody Mud. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. The server browser lists it under Community, as a community server. VAC is not active.

What is the current map on Bloody Mud?

The game generates the procedural map on Bloody Mud.

Activity

What is the rank of Bloody Mud?

In the top 72% of all ranked servers, Bloody Mud is #15,848 on player hours over the last seven days.

How full is Bloody Mud?

Right now, Bloody Mud is offline; the last sighting was 2 days 3 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How does Bloody Mud handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.

When does Bloody Mud schedule its wipes?

No rhythm can be told for Bloody Mud yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 21 days 3 hours old.

Server Overview

What is the server location for Bloody Mud?

For Bloody Mud, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 220.253.227.74:28015 is its address.

What Rust version is Bloody Mud running?

The build is Rust network protocol 2633 and build 165217 on Linux, running on Bloody Mud. The protocol has to match for you to join, and Steam applies that update.

How reliable is Bloody Mud and is it currently online?

No response from Bloody Mud. It was last seen 2 days 3 hours ago. 79% is its uptime for the last 7 full days, 132 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Bloody Mud?

The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the world is the threat, which Bloody Mud publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Bloody Mud appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Bloody Mud: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Joining the Server

How can I connect to Bloody Mud?

Type client.connect 220.253.227.74:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.