Bloody Mud
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,848 top 72%
- Rank · 7d ago
- #15,970 ▲122 places up
- Last wipe
- 21d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 5 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 11:01 UTC21d ago | 1 | – | running | 0 |
| Sat 19 Sep, 11:23 UTC26d ago | 1 | halved by day 1 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 60 on average | 56/200 | ▼−12−17.2% | |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 50 on average | 25/200 | ▼−3−12.0% | |
| 3 | ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 37 on average | 16/200 | ▼−4−22.0% | |
| 4 | JP Infinity Connect PvEEA · groups of 8+ · monthly · 31 on average | 56/300 | ▲+16+38.8% | |
| 5 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 28 on average | 44/200 | ▲+6+15.3% | |
| 6 | Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 19 on average | 9/100 | ▼−2−19.4% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Bloody Mud?
No gather rate appears in the name of Bloody Mud. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. The server browser lists it under Community, as a community server. VAC is not active.
What is the current map on Bloody Mud?
The game generates the procedural map on Bloody Mud.
Activity
What is the rank of Bloody Mud?
In the top 72% of all ranked servers, Bloody Mud is #15,848 on player hours over the last seven days.
How full is Bloody Mud?
Right now, Bloody Mud is offline; the last sighting was 2 days 3 hours ago. Average players over the last seven days: 0.
Wipe Schedule
How does Bloody Mud handle wipe day?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.
When does Bloody Mud schedule its wipes?
No rhythm can be told for Bloody Mud yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 21 days 3 hours old.
Server Overview
What is the server location for Bloody Mud?
For Bloody Mud, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 220.253.227.74:28015 is its address.
What Rust version is Bloody Mud running?
The build is Rust network protocol 2633 and build 165217 on Linux, running on Bloody Mud. The protocol has to match for you to join, and Steam applies that update.
How reliable is Bloody Mud and is it currently online?
No response from Bloody Mud. It was last seen 2 days 3 hours ago. 79% is its uptime for the last 7 full days, 132 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Bloody Mud?
The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the world is the threat, which Bloody Mud publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Bloody Mud appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Bloody Mud: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Joining the Server
How can I connect to Bloody Mud?
Type client.connect 220.253.227.74:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,^p,gmvanilla,cs165217,ts8
Game
gmvanilla
mp50
ts8
v2633
cs165217
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.