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RUST ANALYTICS
LIVE52,674PLY11,593SRV
QUOTE 37.60.224.119:30115 Online checked 9m ago

Q1 - Aim Training / Matchmaking / Facechecks - EU Main

Players · last
0/ 16
+024h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 16
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 1
Rank
#3,911
top 18%
Rank · 7d ago
#4,643
732 places up
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
106
player hours, last seven days
Map
1000
Procedural Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02.557.51023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 13 on average10/100+3+39.5%
2MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 84 on average33/300+20+155.5%
3AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 12.10EU · groups of 50+ · 100000x · 49 on average11/200+3+40.4%
4HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 39 on average25/300−6−18.9%
5BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 35 on average11/200+5+91.3%
6TMKBUD X1000000|FPS++|HARDPVP|BATTLEFIELD|CLANS|NOLIMIT|EU · groups of 99+ · 1e+06x · weekly · 29 on average7/380+4+147.1%

Quick answers

from the figures on this page

Map and Rules

How is Q1 - Aim Training / Matchmaking / Facechecks - EU Main configured in terms of rules and settings?

No gather rate appears in the name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.

Which map is played on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

The map on Q1 - Aim Training / Matchmaking / Facechecks - EU Main is procedural, size 1,000, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does Q1 - Aim Training / Matchmaking / Facechecks - EU Main hold in the server rankings?

For the last seven days, Q1 - Aim Training / Matchmaking / Facechecks - EU Main holds rank #3,911 on player hours, in the top 18% of all ranked servers.

How full is Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

On Q1 - Aim Training / Matchmaking / Facechecks - EU Main, 0 players are in now, out of 16 slots. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 1 players.

Wipe Schedule

On what cycle does Q1 - Aim Training / Matchmaking / Facechecks - EU Main wipe?

The record holds too few of Q1 - Aim Training / Matchmaking / Facechecks - EU Main's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 39 days 4 hours old.

Server Info

What is the location of Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

Its name points to Europe, but Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 37.60.224.119:30115.

Is Q1 - Aim Training / Matchmaking / Facechecks - EU Main performing well?

The last 48 hours average 10 server fps, the low being 8. The entity count reached 2,771, covering buildings, deployables and all else in the world. Up to 838 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is Q1 - Aim Training / Matchmaking / Facechecks - EU Main running?

The version in use at Q1 - Aim Training / Matchmaking / Facechecks - EU Main: Rust network protocol 2633 and build 163207, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

Q1 - Aim Training / Matchmaking / Facechecks - EU Main is up. It is taking players now. The reported uptime puts its last restart at about 10 days 3 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

Published by Q1 - Aim Training / Matchmaking / Facechecks - EU Main for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp16 (Max players): Capacity: 16 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163207 (Build): Build 163207; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Q1 - Aim Training / Matchmaking / Facechecks - EU Main show up in Rust Analytics lists and filters?

These Rust Analytics lists include Q1 - Aim Training / Matchmaking / Facechecks - EU Main: Rust servers: Europe, Rust aim training servers and Rust community servers. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

Type client.connect 37.60.224.119:30115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp16
Max players Capacity: 16 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs163207
Build Build 163207.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.