My Local Dev Server
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,974 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 21/245 | ▼−1−4.9% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−2−1.9% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 11/1000 | ▲+5+94.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 2/1000 | ▼−1−33.3% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 12/700 | ▼−16−57.3% | |
| 6 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average | 21/200 | ▲+5+31.2% |
Quick answers
from the figures on this pageServer Rules
How is My Local Dev Server configured in terms of rules and settings?
No gather rate appears in the name of My Local Dev Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is disabled.
What is the current map on My Local Dev Server?
My Local Dev Server uses a procedural map, which the game generates.
Player Count
Where does My Local Dev Server sit in the rankings?
For the last seven days, My Local Dev Server holds rank #15,974 on player hours, in the top 71% of all ranked servers.
How many players does My Local Dev Server have?
At present, My Local Dev Server is offline; the last sighting was 18 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does My Local Dev Server wipe?
There are too few wipes on record for My Local Dev Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 33 hours ago the current world was created.
Server Details
Where can My Local Dev Server be found?
For My Local Dev Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 46.138.95.55:28015.
My Local Dev Server is on which Rust version?
The build is Rust network protocol 2634 and build 167584 on Windows, running on My Local Dev Server. Joining requires the same protocol on your game, which Steam updates.
How reliable is My Local Dev Server and is it currently online?
Offline at this moment: My Local Dev Server. Last seen 18 hours ago. Availability of 8% over the last 1 full day: it was online for 2 of 24 hours. The earliest Rust Analytics saw it was 12 October 2026.
Tags & Filters
How should you interpret the tags on My Local Dev Server?
Published by My Local Dev Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): It runs build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.
My Local Dev Server appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature My Local Dev Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
What steps do I take to join My Local Dev Server?
The console route: start Rust, press F1, enter client.connect 46.138.95.55:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.