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RUST ANALYTICS
LIVE48,799PLY11,599SRV
QUOTE 46.151.193.41:28035 Online checked 13m ago

ScrambleZAR PVE | Halloween Event Week #1

moddedoxide
Players · last
1/ 50
−1−50.0%24h
2% full
Day range 0 19
7-day avg 9 peak 30
Players · 24 hourshourly average, then now · dashed: 24 hours ago
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Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
−1
−50.0% from 2
7-day average
9
peak 30
Rank
#1,142
top 5%
Rank · 7d ago
#1,163
21 places up
Last wipe
5d ago
no schedule published
Next wipe
1d 14h
Thu 15 Oct, 14:44 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1,538
player hours, last seven days
Map
3500
Hallow Valley | Haunted - 5d ag · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
01020304001:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 26 players.

Server performance

05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeThursday 15 October, 14:44 UTCin 1d 14h

Every Thursday at 14:44 UTC · medium confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
30
players, last three wipes
crowd held
67%
else halves by day 4

Coming wipes

  1. 1d 14hThu 15 Oct, 14:44 UTC
  2. 8d 14hThu 22 Oct, 14:44 UTC
  3. 15d 14hThu 29 Oct, 14:44 UTC
  4. 22d 18hThu 5 Nov, 19:00 UTCFW
  5. 29d 14hThu 12 Nov, 14:44 UTC
  6. 36d 14hThu 19 Nov, 14:44 UTC
  7. 43d 14hThu 26 Nov, 14:44 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 29, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 14:44 UTC5d ago 29 – running 3
Thu 1 Oct, 17:47 UTC FW12d ago 34 held half 6.9 days 9
Thu 24 Sep, 15:24 UTC19d ago 28 halved by day 4 7.1 days 12
Thu 17 Sep, 15:02 UTC26d ago 21 held half 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average27/245+3+14.5%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−1−1.5%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average13/1000−2−13.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average4/1000−4−47.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average14/700−36−72.3%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average20/200+4+25.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on ScrambleZAR PVE | Halloween Event Week #1?

No gather rate appears in the name of ScrambleZAR PVE | Halloween Event Week #1. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is not active.

What is the current map on ScrambleZAR PVE | Halloween Event Week #1?

ScrambleZAR PVE | Halloween Event Week #1 uses a procedural map of size 3,500 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Hallow Valley | Haunted - 5d ag.

Player Count

What is the rank of ScrambleZAR PVE | Halloween Event Week #1?

In the top 5% of all ranked servers, ScrambleZAR PVE | Halloween Event Week #1 is #1,142 on player hours over the last seven days.

What is the population on ScrambleZAR PVE | Halloween Event Week #1?

1 of 50 slots on ScrambleZAR PVE | Halloween Event Week #1 are filled right now. The mean over the last seven days is 9 players, reaching 30 at its highest. At 18:00 UTC in the last 48 hours, it averaged 21 players, the busiest hour.

Wipe Schedule

How does ScrambleZAR PVE | Halloween Event Week #1 handle wipe day?

Recent wipes at this server drew an average peak of 30 players. On the latest wipe, 5 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 67% of the time. If it did not hold, by day 4 the crowd dropped below half.

How often does ScrambleZAR PVE | Halloween Event Week #1 wipe?

The wipe rhythm at ScrambleZAR PVE | Halloween Event Week #1 is every Thursday at 14:44 UTC. On Thursday 15 October at 14:44 UTC the next wipe is due. Its world now is 5 days 9 hours old.

Server Overview

What is the location of ScrambleZAR PVE | Halloween Event Week #1?

No region is published by ScrambleZAR PVE | Halloween Event Week #1. Rust Analytics reports the location a server claims, not the machine's actual location. 46.151.193.41:28035 is its address.

Is ScrambleZAR PVE | Halloween Event Week #1 performing well?

Server fps over the last 48 hours: 91 on average, 12 at the lowest. At its peak it held 104,338 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,355 MB. A climbing entity count plus low fps is the lag players report.

ScrambleZAR PVE | Halloween Event Week #1 is on which Rust version?

The version in use at ScrambleZAR PVE | Halloween Event Week #1: Rust network protocol 2634 and build 167398, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is ScrambleZAR PVE | Halloween Event Week #1 and is it currently online?

The server is live: ScrambleZAR PVE | Halloween Event Week #1 is online. 20 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 86% uptime, 144 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on ScrambleZAR PVE | Halloween Event Week #1?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which ScrambleZAR PVE | Halloween Event Week #1 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does ScrambleZAR PVE | Halloween Event Week #1 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature ScrambleZAR PVE | Halloween Event Week #1: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connection

What steps do I take to join ScrambleZAR PVE | Halloween Event Week #1?

Type client.connect 46.151.193.41:28035 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/3Cmar84d6r.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.