ScrambleZAR PVE | Halloween Event Week #1
Key statistics
the figures behind the quote- Players now
- 1/ 50 2% full
- Change · 24h
- ▼−1 −50.0% from 2
- 7-day average
- 9 peak 30
- Rank
- #1,142 top 5%
- Rank · 7d ago
- #1,163 ▲21 places up
- Last wipe
- 5d ago no schedule published
- Next wipe
- 1d 14h Thu 15 Oct, 14:44 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1,538 player hours, last seven days
- Map
- 3500 Hallow Valley | Haunted - 5d ag · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 26 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdays- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 30 players, last three wipes
- crowd held
- 67% else halves by day 4
Coming wipes
- 1d 14hThu 15 Oct, 14:44 UTC
- 8d 14hThu 22 Oct, 14:44 UTC
- 15d 14hThu 29 Oct, 14:44 UTC
- 22d 18hThu 5 Nov, 19:00 UTCFW
- 29d 14hThu 12 Nov, 14:44 UTC
- 36d 14hThu 19 Nov, 14:44 UTC
- 43d 14hThu 26 Nov, 14:44 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 14:44 UTC5d ago | 29 | – | running | 3 |
| Thu 1 Oct, 17:47 UTC FW12d ago | 34 | held half | 6.9 days | 9 |
| Thu 24 Sep, 15:24 UTC19d ago | 28 | halved by day 4 | 7.1 days | 12 |
| Thu 17 Sep, 15:02 UTC26d ago | 21 | held half | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 27/245 | ▲+3+14.5% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−1−1.5% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 13/1000 | ▼−2−13.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 4/1000 | ▼−4−47.8% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 14/700 | ▼−36−72.3% | |
| 6 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average | 20/200 | ▲+4+25.7% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on ScrambleZAR PVE | Halloween Event Week #1?
No gather rate appears in the name of ScrambleZAR PVE | Halloween Event Week #1. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is not active.
What is the current map on ScrambleZAR PVE | Halloween Event Week #1?
ScrambleZAR PVE | Halloween Event Week #1 uses a procedural map of size 3,500 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Hallow Valley | Haunted - 5d ag.
Player Count
What is the rank of ScrambleZAR PVE | Halloween Event Week #1?
In the top 5% of all ranked servers, ScrambleZAR PVE | Halloween Event Week #1 is #1,142 on player hours over the last seven days.
What is the population on ScrambleZAR PVE | Halloween Event Week #1?
1 of 50 slots on ScrambleZAR PVE | Halloween Event Week #1 are filled right now. The mean over the last seven days is 9 players, reaching 30 at its highest. At 18:00 UTC in the last 48 hours, it averaged 21 players, the busiest hour.
Wipe Schedule
How does ScrambleZAR PVE | Halloween Event Week #1 handle wipe day?
Recent wipes at this server drew an average peak of 30 players. On the latest wipe, 5 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 67% of the time. If it did not hold, by day 4 the crowd dropped below half.
How often does ScrambleZAR PVE | Halloween Event Week #1 wipe?
The wipe rhythm at ScrambleZAR PVE | Halloween Event Week #1 is every Thursday at 14:44 UTC. On Thursday 15 October at 14:44 UTC the next wipe is due. Its world now is 5 days 9 hours old.
Server Overview
What is the location of ScrambleZAR PVE | Halloween Event Week #1?
No region is published by ScrambleZAR PVE | Halloween Event Week #1. Rust Analytics reports the location a server claims, not the machine's actual location. 46.151.193.41:28035 is its address.
Is ScrambleZAR PVE | Halloween Event Week #1 performing well?
Server fps over the last 48 hours: 91 on average, 12 at the lowest. At its peak it held 104,338 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,355 MB. A climbing entity count plus low fps is the lag players report.
ScrambleZAR PVE | Halloween Event Week #1 is on which Rust version?
The version in use at ScrambleZAR PVE | Halloween Event Week #1: Rust network protocol 2634 and build 167398, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is ScrambleZAR PVE | Halloween Event Week #1 and is it currently online?
The server is live: ScrambleZAR PVE | Halloween Event Week #1 is online. 20 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 86% uptime, 144 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags & Filters
How should you interpret the tags on ScrambleZAR PVE | Halloween Event Week #1?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which ScrambleZAR PVE | Halloween Event Week #1 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does ScrambleZAR PVE | Halloween Event Week #1 show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature ScrambleZAR PVE | Halloween Event Week #1: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connection
What steps do I take to join ScrambleZAR PVE | Halloween Event Week #1?
Type client.connect 46.151.193.41:28035 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/3Cmar84d6r.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.