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RUST ANALYTICS
LIVE40,859PLY11,465SRV
QUOTE 5.182.207.231:11000 Online checked 7m ago

TESTTTTT

biweekly wipes moddedoxidepvehardcore
Players · last
0/ ?
+024h
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#8,625
top 39%
Rank · 7d ago
#5,850
2775 places down
Last wipe
12d ago
biweekly schedule
Next wipe
10d 10h
Sat 24 Oct, 19:22 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
9
player hours, last seven days
Map
4500
Custom Map · seed 2234235
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeSaturday 24 October, 19:22 UTCin 10d 10h

Its biweekly schedule tag · low confidence

usual gap
2 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 1

Coming wipes

  1. 10d 10hSat 24 Oct, 19:22 UTC
  2. 22d 10hThu 5 Nov, 19:00 UTCFW
  3. 24d 10hSat 7 Nov, 19:22 UTC
  4. 38d 10hSat 21 Nov, 19:22 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:22 UTC3d ago 1 – running 1
Thu 1 Oct, 18:23 UTC FW12d ago 1 halved by day 1 9 days 0
Tue 29 Sep, 17:59 UTC14d ago 1 held half 2 days 0
Mon 28 Sep, 19:01 UTC15d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Alias RPG Season 10 [PVE,RU]EU · groups of 8+ · biweekly · 10 on average16/100+5+44.4%
2RustNK - Custom Hardcore PvE, NPCs, Events & QuestsNA · no group limit · biweekly · 5 on average2/50+0+0.0%
3HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIPgroups of 8+ · biweekly · 4 on average2/50+0−14.3%
4RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]groups of 50+ · biweekly · 2 on average0/200−3−100.0%
5#2 RUSTMAX PVE HARD x1/ZOMBIE/BASE/EVENTSEU · no group limit · 1x · biweekly · 2 on average1/50+0−15.4%
6Primal Earth PvE | Hardcore Progression | Rock to AKgroups of 8+ · biweekly · 1 on average0/25+0

Quick answers

from the figures on this page

Rules & Settings

How is TESTTTTT configured in terms of rules and settings?

No gather rate appears in the name of TESTTTTT. Up to 8 players per group, which is the game's default. hardcore is the mode, Facepunch's hardest mode. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on TESTTTTT?

The map on TESTTTTT is procedural, size 4,500, with seed 2234235, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.

Population

What position does TESTTTTT hold in the server rankings?

In the top 39% of all ranked servers, TESTTTTT is #8,625 on player hours over the last seven days.

How full is TESTTTTT?

TESTTTTT shows 0 players at this moment. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 1 players.

Wipe Frequency

What happens on wipe day at TESTTTTT?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.

On what cycle does TESTTTTT wipe?

The prediction follows the tag because too few of TESTTTTT's wipes are on record to confirm its schedule. On Saturday 24 October at 19:22 UTC the next wipe is due. 12 days 15 hours ago the current world was created. A fortnightly wipe is published in its tags.

Server Details

What is the location of TESTTTTT?

For TESTTTTT, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 5.182.207.231:11000.

Is TESTTTTT performing well?

Server fps over the last 48 hours: 310 on average, 251 at the lowest. At its peak it held 420,651 entities: buildings, deployables and the rest of the world. Up to 7,643 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is TESTTTTT running?

The build is Rust network protocol 2634 and build 167398 on Windows, running on TESTTTTT. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of TESTTTTT?

The server is live: TESTTTTT is online. Its own uptime figure dates the last restart to roughly 3 days 11 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

What is the meaning of the tags on TESTTTTT?

Published by TESTTTTT for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): It holds 0 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^b (Biweekly): One wipe every fortnight; ^h (Hardcore): Facepunch's hardcore setting: survival is harsher and help is scarcer; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

TESTTTTT appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature TESTTTTT: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Connection

What is the process to join TESTTTTT?

The console route: start Rust, press F1, enter client.connect 5.182.207.231:11000. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://rust-z.gamestores.app/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,^h,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players It holds 0 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Difficulty

^h
Hardcore Facepunch's hardcore setting: survival is harsher and help is scarcer.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.