TESTTTTT
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #8,625 top 39%
- Rank · 7d ago
- #5,850 ▼2775 places down
- Last wipe
- 12d ago biweekly schedule
- Next wipe
- 10d 10h Sat 24 Oct, 19:22 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 9 player hours, last seven days
- Map
- 4500 Custom Map · seed 2234235
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 2 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 1
Coming wipes
- 10d 10hSat 24 Oct, 19:22 UTC
- 22d 10hThu 5 Nov, 19:00 UTCFW
- 24d 10hSat 7 Nov, 19:22 UTC
- 38d 10hSat 21 Nov, 19:22 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:22 UTC3d ago | 1 | – | running | 1 |
| Thu 1 Oct, 18:23 UTC FW12d ago | 1 | halved by day 1 | 9 days | 0 |
| Tue 29 Sep, 17:59 UTC14d ago | 1 | held half | 2 days | 0 |
| Mon 28 Sep, 19:01 UTC15d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Alias RPG Season 10 [PVE,RU]EU · groups of 8+ · biweekly · 10 on average | 16/100 | ▲+5+44.4% | |
| 2 | RustNK - Custom Hardcore PvE, NPCs, Events & QuestsNA · no group limit · biweekly · 5 on average | 2/50 | ▪+0+0.0% | |
| 3 | HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIPgroups of 8+ · biweekly · 4 on average | 2/50 | ▪+0−14.3% | |
| 4 | RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]groups of 50+ · biweekly · 2 on average | 0/200 | ▼−3−100.0% | |
| 5 | #2 RUSTMAX PVE HARD x1/ZOMBIE/BASE/EVENTSEU · no group limit · 1x · biweekly · 2 on average | 1/50 | ▪+0−15.4% | |
| 6 | Primal Earth PvE | Hardcore Progression | Rock to AKgroups of 8+ · biweekly · 1 on average | 0/25 | ▪+0 |
Quick answers
from the figures on this pageRules & Settings
How is TESTTTTT configured in terms of rules and settings?
No gather rate appears in the name of TESTTTTT. Up to 8 players per group, which is the game's default. hardcore is the mode, Facepunch's hardest mode. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on TESTTTTT?
The map on TESTTTTT is procedural, size 4,500, with seed 2234235, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.
Population
What position does TESTTTTT hold in the server rankings?
In the top 39% of all ranked servers, TESTTTTT is #8,625 on player hours over the last seven days.
How full is TESTTTTT?
TESTTTTT shows 0 players at this moment. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 1 players.
Wipe Frequency
What happens on wipe day at TESTTTTT?
Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.
On what cycle does TESTTTTT wipe?
The prediction follows the tag because too few of TESTTTTT's wipes are on record to confirm its schedule. On Saturday 24 October at 19:22 UTC the next wipe is due. 12 days 15 hours ago the current world was created. A fortnightly wipe is published in its tags.
Server Details
What is the location of TESTTTTT?
For TESTTTTT, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 5.182.207.231:11000.
Is TESTTTTT performing well?
Server fps over the last 48 hours: 310 on average, 251 at the lowest. At its peak it held 420,651 entities: buildings, deployables and the rest of the world. Up to 7,643 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
What Rust version is TESTTTTT running?
The build is Rust network protocol 2634 and build 167398 on Windows, running on TESTTTTT. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of TESTTTTT?
The server is live: TESTTTTT is online. Its own uptime figure dates the last restart to roughly 3 days 11 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
What is the meaning of the tags on TESTTTTT?
Published by TESTTTTT for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): It holds 0 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^b (Biweekly): One wipe every fortnight; ^h (Hardcore): Facepunch's hardcore setting: survival is harsher and help is scarcer; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.
TESTTTTT appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature TESTTTTT: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connection
What is the process to join TESTTTTT?
The console route: start Rust, press F1, enter client.connect 5.182.207.231:11000. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://rust-z.gamestores.app/.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^b,^h,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^b
Difficulty
^h
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.