Server_217_DevBlog
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,400 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 119d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 20/300 | ▼−12−36.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 22/245 | ▲+2+8.6% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+1+0.9% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 5/1000 | ▼−6−56.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 0/1000 | ▼−5−100.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 10/700 | ▼−15−60.4% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Server_217_DevBlog?
No gather rate is given in the name of Server_217_DevBlog. The server does not state any group limit. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on Server_217_DevBlog?
The game generates the procedural map on Server_217_DevBlog.
Player Count
What position does Server_217_DevBlog hold in the server rankings?
For the last seven days, Server_217_DevBlog holds rank #15,400 on player hours, in the top – of all ranked servers.
What is the population on Server_217_DevBlog?
At present, Server_217_DevBlog is offline; the last sighting was 25 days 15 hours ago.
Wipe Cycle
On what cycle does Server_217_DevBlog wipe?
There are too few wipes on record for Server_217_DevBlog to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 119 days 13 hours old.
Server Overview
What is the location of Server_217_DevBlog?
There is no region published for Server_217_DevBlog. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 5.227.44.219:28015.
Server_217_DevBlog is on which Rust version?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. The protocol has to match for you to join, and Steam applies that update.
Is Server_217_DevBlog up, and how consistent is its uptime?
Server_217_DevBlog is down. The last time we saw it was 25 days 15 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 18 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Server_217_DevBlog?
Published by Server_217_DevBlog for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; v2183 (Protocol): Protocol 2183: matching game versions are required to join; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): The Modded listing applies: plugins or settings change play; h5e7466bf (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Server_217_DevBlog appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Server_217_DevBlog: Modded Rust servers. It appears under these filters on the server list: Type: Modded.
Connection
What is the process to join Server_217_DevBlog?
Type client.connect 5.227.44.219:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2183
Mods and access
oxide
modded
Other
h5e7466bf
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.