ZombieModsX5-10
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #9,035 top 40%
- Rank · 7d ago
- #16,785 ▲7750 places up
- Last wipe
- 11d ago monthly schedule
- Next wipe
- 22d 18h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 10 max players per team
- Gather rate
- – no rate in the name
- Score
- 8 player hours, last seven days
- Map
- 4500 Procedural Map · seed 2050231722
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 1.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1.5
Coming wipes
- 22d 18hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:40 UTC11d ago | 1 | – | running | 0 |
| Mon 21 Sep, 12:29 UTC22d ago | 1 | halved by day 2 | 11.3 days | 1 |
| Sun 20 Sep, 19:52 UTC23d ago | 3 | – | 0.7 days | 0 |
| Sat 19 Sep, 20:35 UTC24d ago | 3 | – | 1 days | 1 |
| Thu 17 Sep, 17:18 UTC26d ago | 3 | halved by day 1 | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 14/1000 | ▼−1−7.2% | |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 5/1000 | ▼−3−34.8% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 18/700 | ▼−32−64.4% | |
| 4 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average | 24/200 | ▲+8+50.8% | |
| 5 | 666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average | 6/650 | ▪+0+5.9% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 64 on average | 4/1000 | ▼−1−23.8% |
Quick answers
from the figures on this pageMap and Rules
How is ZombieModsX5-10 configured in terms of rules and settings?
The name of ZombieModsX5-10 carries no gather rate. The maximum group size is 10 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on ZombieModsX5-10?
ZombieModsX5-10 uses a procedural map of size 4,500 with seed 2050231722, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
Where does ZombieModsX5-10 sit in the rankings?
In the top 40% of all ranked servers, ZombieModsX5-10 is #9,035 on player hours over the last seven days.
How many players does ZombieModsX5-10 have?
On ZombieModsX5-10, 0 players are in now, out of 10 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 1 players.
Wipe Cycle
What can you expect on wipe day for ZombieModsX5-10?
An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 46 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 1.5 when it did not hold.
When does ZombieModsX5-10 schedule its wipes?
A single monthly wipe is what ZombieModsX5-10 runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 11 days 4 hours ago the current world was created. The tags state monthly wipes.
Server Overview
Where can ZombieModsX5-10 be found?
There is no region published for ZombieModsX5-10. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 5.252.103.130:35000.
How is the performance on ZombieModsX5-10?
Average server fps for the last 48 hours is 106; the floor was 82. At its peak it held 165,701 entities: buildings, deployables and the rest of the world. Up to 4,398 MB of memory was used. A climbing entity count plus low fps is the lag players report.
What Rust version is ZombieModsX5-10 running?
The build is Rust network protocol 2634 and build 167781 on Windows, running on ZombieModsX5-10. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is ZombieModsX5-10 and is it currently online?
ZombieModsX5-10 is up. It is taking players now. Its own uptime figure dates the last restart to roughly 12 hours ago. 7 full days have passed with 86% uptime, 144 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.
Tags & Filters
How should you interpret the tags on ZombieModsX5-10?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts10 (Group limit): Team size caps at 10; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which ZombieModsX5-10 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does ZombieModsX5-10 show up in Rust Analytics lists and filters?
These Rust Analytics lists include ZombieModsX5-10: Modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connection
What is the process to join ZombieModsX5-10?
Type client.connect 5.252.103.130:35000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://xlgames.pro.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^m,gmrust,cs167781,ts10,^o^z
Game
gmrust
mp10
ts10
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
