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RUST ANALYTICS
LIVE50,009PLY11,602SRV
QUOTE 5.252.103.130:35000 Online checked 12m ago

ZombieModsX5-10

monthly wipes moddedoxide
Players · last
0/ 10
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#9,035
top 40%
Rank · 7d ago
#16,785
7750 places up
Last wipe
11d ago
monthly schedule
Next wipe
22d 18h
Thu 5 Nov, 19:00 UTC FW
Group limit
10 max
players per team
Gather rate
–
no rate in the name
Score
8
player hours, last seven days
Map
4500
Procedural Map · seed 2050231722
First seen
17 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 18h

The force wipe · high confidence

usual gap
1.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1.5

Coming wipes

  1. 22d 18hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctMon 21 SepSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:40 UTC11d ago 1 – running 0
Mon 21 Sep, 12:29 UTC22d ago 1 halved by day 2 11.3 days 1
Sun 20 Sep, 19:52 UTC23d ago 3 – 0.7 days 0
Sat 19 Sep, 20:35 UTC24d ago 3 – 1 days 1
Thu 17 Sep, 17:18 UTC26d ago 3 halved by day 1 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average14/1000−1−7.2%
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000−3−34.8%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average18/700−32−64.4%
4SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average24/200+8+50.8%
5666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average6/650+0+5.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 64 on average4/1000−1−23.8%

Quick answers

from the figures on this page

Map and Rules

How is ZombieModsX5-10 configured in terms of rules and settings?

The name of ZombieModsX5-10 carries no gather rate. The maximum group size is 10 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on ZombieModsX5-10?

ZombieModsX5-10 uses a procedural map of size 4,500 with seed 2050231722, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

Where does ZombieModsX5-10 sit in the rankings?

In the top 40% of all ranked servers, ZombieModsX5-10 is #9,035 on player hours over the last seven days.

How many players does ZombieModsX5-10 have?

On ZombieModsX5-10, 0 players are in now, out of 10 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 1 players.

Wipe Cycle

What can you expect on wipe day for ZombieModsX5-10?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 46 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 1.5 when it did not hold.

When does ZombieModsX5-10 schedule its wipes?

A single monthly wipe is what ZombieModsX5-10 runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 11 days 4 hours ago the current world was created. The tags state monthly wipes.

Server Overview

Where can ZombieModsX5-10 be found?

There is no region published for ZombieModsX5-10. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 5.252.103.130:35000.

How is the performance on ZombieModsX5-10?

Average server fps for the last 48 hours is 106; the floor was 82. At its peak it held 165,701 entities: buildings, deployables and the rest of the world. Up to 4,398 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is ZombieModsX5-10 running?

The build is Rust network protocol 2634 and build 167781 on Windows, running on ZombieModsX5-10. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is ZombieModsX5-10 and is it currently online?

ZombieModsX5-10 is up. It is taking players now. Its own uptime figure dates the last restart to roughly 12 hours ago. 7 full days have passed with 86% uptime, 144 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.

Tags & Filters

How should you interpret the tags on ZombieModsX5-10?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts10 (Group limit): Team size caps at 10; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which ZombieModsX5-10 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does ZombieModsX5-10 show up in Rust Analytics lists and filters?

These Rust Analytics lists include ZombieModsX5-10: Modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

What is the process to join ZombieModsX5-10?

Type client.connect 5.252.103.130:35000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://xlgames.pro.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts10
Group limit Team size caps at 10.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.