Full Metal Panic
Key statistics
the figures behind the quote- Players now
- 2/ 50 4% full
- Change · 24h
- ▲+2 no reading a day ago
- 7-day average
- 0 peak 5
- Rank
- #5,557 top 25% · #131 in OC
- Rank · 7d ago
- #5,605 ▲48 places up
- Last wipe
- 4d ago monthly schedule
- Next wipe
- 22d 5h Thu 5 Nov, 19:00 UTC FW
- Group limit
- trio players per team
- Gather rate
- – no rate in the name
- Score
- 37 player hours, last seven days
- Map
- 4096 Synecdoche Islands · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 59% in OC, and #350 of the trio servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 22d 5hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 09:08 UTC4d ago | 2 | – | running | 0 |
| Fri 2 Oct, 22:14 UTC11d ago | 2 | held half | 7.5 days | 0 |
| Fri 2 Oct, 09:40 UTC12d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 23 on average | 15/200 | ▪+0+1.7% | |
| 2 | [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 18 on average | 15/200 | ▼−1−4.8% | |
| 3 | [AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 9 on average | 11/100 | ▼−4−25.0% | |
| 4 | State of Flux | PVE | Kits | Events | +MoreOC · groups of 8+ · monthly · 2 on average | 2/40 | ▲+2 | |
| 5 | BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average | 0/50 | ▼−2−100.0% | |
| 6 | Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable BaseOC · groups of 8+ · monthly · 1 on average | 0/50 | ▪+0 |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Full Metal Panic?
No gather rate is given in the name of Full Metal Panic. A maximum of 3 players per group is set through trio. pve is the mode, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Full Metal Panic?
Full Metal Panic uses a procedural map of size 4,096 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Synecdoche Islands.
Population
Where does Full Metal Panic sit in the rankings?
On seven-day player hours, Full Metal Panic sits at #5,557, in the top 25% across ranked servers and #131 in Oceania. Among servers in trio, it stands at #350.
What is the population on Full Metal Panic?
On Full Metal Panic, 2 players are in now, out of 50 slots. The seven-day average is 0 players, with a peak of 5. At 14:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
What happens on wipe day at Full Metal Panic?
An average of 2 players marked the busiest point of its recent wipes. 30 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
How often does Full Metal Panic wipe?
A single monthly wipe is what Full Metal Panic runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. This world has been running for 4 days 4 hours. A monthly wipe schedule is published in its tags.
Server Info
Where can Full Metal Panic be found?
With the OC tag, Full Metal Panic lists itself in Oceania. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 51.161.219.251:28075.
How is the performance on Full Metal Panic?
Average server fps for the last 48 hours is 52; the floor was 5. At its peak it held 123,238 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,264 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is Full Metal Panic running?
The version in use at Full Metal Panic: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.
Is Full Metal Panic up, and how consistent is its uptime?
The server is live: Full Metal Panic is online. Its own uptime figure dates the last restart to roughly 8 hours ago. The last 7 full days give 71% uptime, 120 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Full Metal Panic?
These tags are published by Full Metal Panic and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts3 (Group limit): Teams take no more than 3; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; OC (Oceania): The server browser files it under Oceania. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Full Metal Panic?
On Rust Analytics, Full Metal Panic matches these lists: Rust servers in Oceania, Modded Rust servers, Best Rust PvE servers and Trio Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Monthly; Last wipe: In the last week.
Joining the Server
How can I connect to Full Metal Panic?
The console route: start Rust, press F1, enter client.connect 51.161.219.251:28075. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,OC,^p,gmrust,cs167781,ts3,^o^z
Game
gmrust
mp50
ts3
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
