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RUST ANALYTICS
LIVE50,523PLY11,613SRV
QUOTE 51.81.167.131:60402 Online checked 7m ago

[PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo

moddedcarbonpve
Players · last
0/ 25
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 25
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#11,489
top 51%
Rank · 7d ago
#6,200
5289 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.1 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:48 UTC8d ago 1 – running 0
Thu 1 Oct, 21:26 UTC FW12d ago 2 held half 3.1 days 0
Sat 26 Sep, 22:03 UTC17d ago 1 held half 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average163/2000+26+19.3%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 205 on average178/2000−99−35.7%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average17/200−17−49.3%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 77 on average26/100−54−67.5%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 66 on average92/200+1+1.0%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 65 on average30/100+2+8.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo?

No gather rate appears in the name of [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo. Groups can contain a maximum of 8 players, the default for the game. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. VAC is active.

What is the current map on [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo?

[PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo uses a procedural map of size 4,000 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Player Count

What position does [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo hold in the server rankings?

For the last seven days, [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo holds rank #11,489 on player hours, in the top 51% of all ranked servers.

What is the population on [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo?

0 of 25 slots on [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo are filled right now. The seven-day average is 0 players, with a peak of 1.

Wipe Cycle

How does [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo handle wipe day?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 18 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo wipe?

There is no next wipe to predict for [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 8 days 23 hours ago the current world was created.

Server Overview

What is the location of [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo?

For [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 51.81.167.131:60402.

How is the performance on [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo?

The last 48 hours average 59 server fps, the low being 37. At its peak it held 87,305 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,653 MB. What players feel as lag is low fps together with a rising entity count.

[PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo and is it currently online?

The server is live: [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo is online. Its own uptime figure dates the last restart to roughly 11 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo?

Published by [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp25 (Max players): Slot count: 25; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo?

These Rust Analytics lists include [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo?

The console route: start Rust, press F1, enter client.connect 51.81.167.131:60402. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp25
Max players Slot count: 25.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.