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RUST ANALYTICS
LIVE54,306PLY11,642SRV
QUOTE 59.126.49.82:28015 Offline checked 16d ago

NPC Development Local

moddedoxidepve
Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,967
top 72%
Rank · 7d ago
#8,484
8483 places down
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1000
Procedural Map · seed 12345
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep29 Sep30 Sep2 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average187/2000+50+36.9%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 205 on average240/2000−37−13.3%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average34/200+0+1.4%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 77 on average26/100−54−67.5%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 66 on average90/200−1−1.2%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 65 on average24/100−4−12.9%

Quick answers

from the figures on this page

Server Rules

How is NPC Development Local configured in terms of rules and settings?

No gather rate appears in the name of NPC Development Local. Up to 8 players per group, which is the game's default. It runs pve, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.

What is the current map on NPC Development Local?

The map on NPC Development Local is procedural, size 1,000, with seed 12345, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does NPC Development Local hold in the server rankings?

For the last seven days, NPC Development Local holds rank #16,967 on player hours, in the top 72% of all ranked servers.

What is the population on NPC Development Local?

At present, NPC Development Local is offline; the last sighting was 16 days 12 hours ago.

Wipe Schedule

How often does NPC Development Local wipe?

No rhythm can be told for NPC Development Local yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 18 days 7 hours.

Server Details

What is the server location for NPC Development Local?

No region is published by NPC Development Local. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 59.126.49.82:28015.

NPC Development Local is on which Rust version?

The version in use at NPC Development Local: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of NPC Development Local?

Offline at this moment: NPC Development Local. Last seen 16 days 12 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 25 September 2026.

Server Tags

What is the meaning of the tags on NPC Development Local?

Published by NPC Development Local for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): It holds 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature NPC Development Local?

These Rust Analytics lists include NPC Development Local: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

What steps do I take to join NPC Development Local?

The console route: start Rust, press F1, enter client.connect 59.126.49.82:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players It holds 5 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.