test01
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,672 top 62% · #476 in EA
- Rank · 7d ago
- #11,865 ▼1807 places down
- Last wipe
- 13d ago biweekly schedule
- Next wipe
- 21h Fri 16 Oct, 05:49 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 7 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 45 on average | 444/275 | ▲+411+1259.2% | |
| 2 | Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.comEA · groups of 8+ · biweekly · 29 on average | 13/215 | ▼−3−20.0% | |
| 3 | Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 24 on average | 110/200 | ▲+97+719.9% | |
| 4 | [SEA/KR/JP] Rusty Malaysia | Biweekly | VanillaEA · groups of 8+ · biweekly · 8 on average | 3/200 | ▼−5−60.4% | |
| 5 | JP ONLY 2WEEK SOLO/DUO/TORIO#83EA · groups of 8+ · biweekly · 8 on average | 0/60 | ▼−2−100.0% | |
| 6 | [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 3 on average | 0/100 | ▪+0 |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on test01?
The name of test01 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
What is the current map on test01?
A procedural map runs on test01, created by the game.
Population
Where does test01 sit in the rankings?
In the top 62% of all ranked servers, test01 is #13,672 on player hours over the last seven days and #476 in Asia.
What is the population on test01?
Right now, test01 is offline; the last sighting was 7 days 11 hours ago.
Wipe Schedule
When does test01 schedule its wipes?
From biweekly: 14 days after its last wipe, the next wipe at test01 is estimated. The date of its next wipe is Friday 16 October at 05:49 UTC. Its world now is 13 days 2 hours old. A fortnightly wipe is published in its tags.
Server Overview
What is the location of test01?
The EA tag and Asia are what test01 lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. 59.39.216.190:28015 is its address.
test01 is on which Rust version?
The version in use at test01: Rust network protocol 2634 and build 167058, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of test01?
Offline at this moment: test01. Last seen 7 days 11 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 7 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on test01?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): It runs build 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^b (Biweekly): A fortnight between wipes; EA (East Asia): The server browser files it under East Asia, which test01 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature test01?
On Rust Analytics, test01 matches these lists: Rust community servers. It appears under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connection
What is the process to join test01?
Type client.connect 59.39.216.190:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,^b,EA,gmrust,cs167058,ts8
Game
gmrust
mp1
ts8
v2634
cs167058
ptrak
$r?
Wipe schedule
^b
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.