Skip to the page
RUST ANALYTICS
LIVE43,380PLY11,503SRV
QUOTE 64.40.8.178:28014 Offline checked 14d ago

UKN.GG - US Training Grounds - Medium II

moddedcarbon
Players · last
0/ 150
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 150
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,397
top 69%
Rank · 7d ago
#3,052
13345 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
500 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
6000
UKN Map · seed 1337
First seen
13 Sep 2026
ustgmed2.ukn.gg

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
5
players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:28 UTC15d ago 1 – running 0
Tue 29 Sep, 09:28 UTC16d ago 7 – 1 days 0
Mon 28 Sep, 09:28 UTC17d ago 7 – 1 days 0
Sun 27 Sep, 09:30 UTC18d ago 15 – 1 days 0
Sat 26 Sep, 09:28 UTC19d ago 15 – 1 days 0
Fri 25 Sep, 09:28 UTC20d ago 10 – 1 days 0
Thu 24 Sep, 09:33 UTC21d ago 5 – 1 days 0
Wed 23 Sep, 09:29 UTC22d ago 5 – 1 days 0
Tue 22 Sep, 09:28 UTC23d ago 7 – 1 days 0
Mon 21 Sep, 09:28 UTC24d ago 7 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14NA · groups of 100+ · 19 on average7/200−1−7.7%
2RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 13 on average7/400+1+16.7%
3RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 12 on average7/50+1+13.5%
4Mayo's Lounge | Combat Train | Aim Train | Racing | GambleNA · groups of 8+ · monthly · 1 on average2/100+0+0.0%
5US FunServer x10000000000|PVP|BATTLEFIELD|SKINS|KITS|TP|MAZE|MINA · groups of 100+ · 1e+10x · weekly · 9 on average1/100+0+0.0%
6RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 646 on average434/400−42−8.8%

Quick answers

from the figures on this page

Map and Rules

How is UKN.GG - US Training Grounds - Medium II configured in terms of rules and settings?

The name of UKN.GG - US Training Grounds - Medium II carries no gather rate. Group size is capped at 500 players. minigames & battle royale is the mode, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is active.

Which map is played on UKN.GG - US Training Grounds - Medium II?

UKN.GG - US Training Grounds - Medium II uses a procedural map of size 6,000 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: UKN Map.

Population

What is the rank of UKN.GG - US Training Grounds - Medium II?

For the last seven days, UKN.GG - US Training Grounds - Medium II holds rank #16,397 on player hours, in the top 69% of all ranked servers.

What is the population on UKN.GG - US Training Grounds - Medium II?

Right now, UKN.GG - US Training Grounds - Medium II is offline; the last sighting was 14 days 20 hours ago.

Wipe Frequency

How does UKN.GG - US Training Grounds - Medium II handle wipe day?

Recent wipes at this server drew an average peak of 5 players. On the latest wipe, 3 hours after the wipe, the crowd peaked.

How often does UKN.GG - US Training Grounds - Medium II wipe?

UKN.GG - US Training Grounds - Medium II wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 15 days.

Server Overview

What is the server location for UKN.GG - US Training Grounds - Medium II?

No region tag is published by UKN.GG - US Training Grounds - Medium II, though its name points to North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 64.40.8.178:28014 is its address.

UKN.GG - US Training Grounds - Medium II is on which Rust version?

The version in use at UKN.GG - US Training Grounds - Medium II: Rust network protocol 2633 and build 165217, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is UKN.GG - US Training Grounds - Medium II and is it currently online?

Offline at this moment: UKN.GG - US Training Grounds - Medium II. Last seen 14 days 20 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

What is the meaning of the tags on UKN.GG - US Training Grounds - Medium II?

These tags are published by UKN.GG - US Training Grounds - Medium II and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Capacity: 150 slots; ts500 (Group limit): Team size caps at 500; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Practice your aim and PvP: the loot arrives supplied; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.

Who is behind UKN.GG - US Training Grounds - Medium II?

A ukn.gg hostname is published by UKN.GG - US Training Grounds - Medium II and by 14 other servers we track, which indicates one operator.

UKN.GG - US Training Grounds - Medium II appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, UKN.GG - US Training Grounds - Medium II matches these lists: Modded Rust servers, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Connection

What is the process to join UKN.GG - US Training Grounds - Medium II?

The console route: start Rust, press F1, enter client.connect 64.40.8.178:28014. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://ukn.gg.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players Capacity: 150 slots.
ts500
Group limit Team size caps at 500.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training Practice your aim and PvP: the loot arrives supplied.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.