UKN.GG - EU Training Grounds - Main 2
Key statistics
the figures behind the quote- Players now
- 27/ 250 11% full
- Change · 24h
- ▲+10 +61.2% from 17
- 7-day average
- 15 peak 59
- Rank
- #881 top 4%
- Rank · 7d ago
- #765 ▼116 places down
- Last wipe
- resets 21 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 500 max players per team
- Gather rate
- – no rate in the name
- Score
- 2,531 player hours, last seven days
- Map
- 6000 UKN Map · seed 1337
- First seen
- 13 Sep 2026 eutgmain2.ukn.gg
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 41 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:59 UTC7h ago | – | – | – | 6 |
| Tue 13 Oct, 03:59 UTC1d ago | – | – | – | 3 |
| Mon 12 Oct, 03:59 UTC2d ago | – | – | – | 4 |
| Sun 11 Oct, 03:59 UTC3d ago | – | – | – | 9 |
| Sat 10 Oct, 04:00 UTC4d ago | – | – | – | 2 |
| Sat 10 Oct, 03:12 UTC4d ago | – | – | – | 1 |
| Sat 10 Oct, 02:59 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 02:47 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 02:21 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 02:09 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 01:56 UTC4d ago | – | – | – | 2 |
| Sat 10 Oct, 01:43 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 01:31 UTC4d ago | – | – | – | 3 |
| Sat 10 Oct, 01:18 UTC4d ago | – | – | – | 1 |
| Sat 10 Oct, 01:05 UTC4d ago | – | – | – | 1 |
| Sat 10 Oct, 00:53 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 00:40 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 00:31 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 00:16 UTC4d ago | – | – | – | 8 |
| Fri 9 Oct, 03:59 UTC5d ago | – | – | – | 3 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 207 on average | 276/500 | ▲+32+13.2% | |
| 2 | [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 174 on average | 231/300 | ▼−60−20.5% | |
| 3 | EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 42 on average | 43/200 | ▼−19−30.2% | |
| 4 | DOGFIGHT | BATTLEFIELD/HELI/MINI/AIMTRAIN/PVP/BOWEU · groups of 30+ · 34 on average | 34/150 | ▼−8−18.7% | |
| 5 | [EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14EU · groups of 100+ · 11 on average | 11/200 | ▲+2+22.2% | |
| 6 | EU | Perfect Aim Train Medium | Combat Arenas Targets Aimbots FEU · groups of 10+ · 7 on average | 4/200 | ▪+0−5.9% |
Quick answers
from the figures on this pageMap and Rules
How is UKN.GG - EU Training Grounds - Main 2 configured in terms of rules and settings?
No gather rate appears in the name of UKN.GG - EU Training Grounds - Main 2. The maximum group size is 500 players. minigames & battle royale is the mode, parkour, arenas, battle royale and Bedwars. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on UKN.GG - EU Training Grounds - Main 2?
UKN.GG - EU Training Grounds - Main 2 uses a procedural map of size 6,000 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: UKN Map.
Population
What position does UKN.GG - EU Training Grounds - Main 2 hold in the server rankings?
For the last seven days, UKN.GG - EU Training Grounds - Main 2 holds rank #881 on player hours, in the top 4% of all ranked servers.
How many players does UKN.GG - EU Training Grounds - Main 2 have?
27 of 250 slots on UKN.GG - EU Training Grounds - Main 2 are filled right now. The mean over the last seven days is 15 players, reaching 59 at its highest. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 36 players.
Wipe Schedule
How often does UKN.GG - EU Training Grounds - Main 2 wipe?
A new world every few hours is what UKN.GG - EU Training Grounds - Main 2 does. None of those resets is a wipe, and no wipe schedule is kept.
Server Details
What is the location of UKN.GG - EU Training Grounds - Main 2?
Its name points to Europe, but UKN.GG - EU Training Grounds - Main 2 publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 168.100.161.93:28014 is its address.
What is the performance like on UKN.GG - EU Training Grounds - Main 2?
The last 48 hours average 30 server fps, the low being 22. At its peak it held 3,798 entities: buildings, deployables and the rest of the world. Up to 2,518 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
UKN.GG - EU Training Grounds - Main 2 is on which Rust version?
Rust network protocol 2634 and build 167781 on Windows is what UKN.GG - EU Training Grounds - Main 2 runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of UKN.GG - EU Training Grounds - Main 2?
UKN.GG - EU Training Grounds - Main 2 is up. It is taking players now. Its own uptime figure dates the last restart to roughly 6 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on UKN.GG - EU Training Grounds - Main 2?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): Slot count: 250; ts500 (Group limit): Teams take no more than 500; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Practice your aim and PvP: the loot arrives supplied; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which UKN.GG - EU Training Grounds - Main 2 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Who manages UKN.GG - EU Training Grounds - Main 2?
14 other servers we track publish a ukn.gg hostname, as does UKN.GG - EU Training Grounds - Main 2, so one operator most likely runs them all.
On Rust Analytics, which lists and filters feature UKN.GG - EU Training Grounds - Main 2?
On Rust Analytics, UKN.GG - EU Training Grounds - Main 2 matches these lists: Rust servers: Europe, Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.
Connection
What steps do I take to join UKN.GG - EU Training Grounds - Main 2?
The console route: start Rust, press F1, enter client.connect 168.100.161.93:28014. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://ukn.gg.
Server tags
what each one meansPublished as mp250,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts500
Game
gmrust
mp250
ts500
v2634
cs167781
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
