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RUST ANALYTICS
LIVE82,976PLY11,759SRV
QUOTE 64.40.8.229:28014 Online checked 11m ago

UKN.GG - US Training Grounds - Medium IV

moddedcarbon
Players · last
2/ 150
+1+50.0%24h
1% full
Day range 0 10
7-day avg 3 peak 27
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
2/ 150
1% full
Change · 24h
+1
+50.0% from 1
7-day average
3
peak 27
Rank
#2,019
top 9%
Rank · 7d ago
#2,410
391 places up
Last wipe
resets
21 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
500 max
players per team
Gather rate
–
no rate in the name
Score
458
player hours, last seven days
Map
6000
UKN Map · seed 1337
First seen
13 Sep 2026
ustgmed4.ukn.gg

Players

AveragePeak
01020304020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 27 players.

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:08 UTC9h ago – – – 0
Mon 12 Oct, 10:08 UTC1d ago – – – 3
Sun 11 Oct, 10:08 UTC2d ago – – – 2
Sat 10 Oct, 10:08 UTC3d ago – – – 1
Sat 10 Oct, 03:04 UTC3d ago – – – 0
Sat 10 Oct, 02:51 UTC3d ago – – – 1
Sat 10 Oct, 02:38 UTC3d ago – – – 0
Sat 10 Oct, 02:26 UTC3d ago – – – 0
Sat 10 Oct, 02:13 UTC3d ago – – – 1
Sat 10 Oct, 02:00 UTC3d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 19 on average18/150+2+16.1%
2NA | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsNA · groups of 10+ · 4 on average2/200−6−73.9%
3Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average2/100−2−51.0%
4NA | Perfect Aim Train Medium | Combat Arenas Targets Aimbots FNA · groups of 10+ · 2 on average2/250+1
5Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average0/50+0
6[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 205 on average306/500+50+19.5%

Quick answers

from the figures on this page

Rules & Settings

How is UKN.GG - US Training Grounds - Medium IV configured in terms of rules and settings?

The name of UKN.GG - US Training Grounds - Medium IV carries no gather rate. 500 players is the upper limit for a group. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on UKN.GG - US Training Grounds - Medium IV?

A procedural map of size 6,000 with seed 1337 runs on UKN.GG - US Training Grounds - Medium IV, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: UKN Map.

Population

What is the rank of UKN.GG - US Training Grounds - Medium IV?

For the last seven days, UKN.GG - US Training Grounds - Medium IV holds rank #2,019 on player hours, in the top 9% of all ranked servers.

How full is UKN.GG - US Training Grounds - Medium IV?

2 of 150 slots on UKN.GG - US Training Grounds - Medium IV are filled right now. The seven-day average is 3 players, with a peak of 27. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 23 players.

Wipe Frequency

On what cycle does UKN.GG - US Training Grounds - Medium IV wipe?

A new world every few hours is what UKN.GG - US Training Grounds - Medium IV does. None of those resets is a wipe, and no wipe schedule is kept.

Server Overview

Where can UKN.GG - US Training Grounds - Medium IV be found?

Its name points to North America, but UKN.GG - US Training Grounds - Medium IV publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 64.40.8.229:28014.

What is the performance like on UKN.GG - US Training Grounds - Medium IV?

Server fps over the last 48 hours: 30 on average, 30 at the lowest. The entity count reached 3,120, covering buildings, deployables and all else in the world. The memory ceiling reached 1,973 MB. Low fps and growing entities are the source of felt lag.

UKN.GG - US Training Grounds - Medium IV runs which version of Rust?

The version in use at UKN.GG - US Training Grounds - Medium IV: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of UKN.GG - US Training Grounds - Medium IV?

UKN.GG - US Training Grounds - Medium IV is up. It is taking players now. 7 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on UKN.GG - US Training Grounds - Medium IV?

These tags are published by UKN.GG - US Training Grounds - Medium IV and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Capacity: 150 slots; ts500 (Group limit): 500 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Practice your aim and PvP: the loot arrives supplied; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.

Who manages UKN.GG - US Training Grounds - Medium IV?

A ukn.gg hostname is published by UKN.GG - US Training Grounds - Medium IV and by 14 other servers we track, which indicates one operator.

On Rust Analytics, which lists and filters feature UKN.GG - US Training Grounds - Medium IV?

These Rust Analytics lists include UKN.GG - US Training Grounds - Medium IV: Modded Rust servers, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

What is the process to join UKN.GG - US Training Grounds - Medium IV?

The console route: start Rust, press F1, enter client.connect 64.40.8.229:28014. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://ukn.gg.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts500

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players Capacity: 150 slots.
ts500
Group limit 500 is the maximum team size.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training Practice your aim and PvP: the loot arrives supplied.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.