UKN.GG - US Training Grounds - Main
Key statistics
the figures behind the quote- Players now
- 0/ 250 0% full
- Change · 24h
- ▼−21 −100.0% from 21
- 7-day average
- 24 peak 97
- Rank
- #768 top 3%
- Rank · 7d ago
- #645 ▼123 places down
- Last wipe
- resets 13 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 500 max players per team
- Gather rate
- – no rate in the name
- Score
- 3,314 player hours, last seven days
- Map
- 6000 UKN Map · seed 1337
- First seen
- 13 Sep 2026 ustgmain.ukn.gg
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 53 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:07 UTC11h ago | – | – | – | 7 |
| Mon 12 Oct, 10:00 UTC1d ago | – | – | – | 0 |
| Sat 10 Oct, 09:59 UTC3d ago | – | – | – | 10 |
| Sat 10 Oct, 06:04 UTC3d ago | – | – | – | 4 |
| Sat 10 Oct, 01:27 UTC3d ago | – | – | – | 0 |
| Sat 10 Oct, 01:13 UTC3d ago | – | – | – | 3 |
| Sat 10 Oct, 00:50 UTC3d ago | – | – | – | 3 |
| Sat 10 Oct, 00:38 UTC3d ago | – | – | – | 2 |
| Sat 10 Oct, 00:27 UTC3d ago | – | – | – | 7 |
| Sat 10 Oct, 00:15 UTC3d ago | – | – | – | 33 |
| Fri 9 Oct, 09:58 UTC4d ago | – | – | – | 11 |
| Thu 8 Oct, 09:58 UTC5d ago | – | – | – | 18 |
| Wed 7 Oct, 09:58 UTC6d ago | – | – | – | 10 |
| Tue 6 Oct, 09:58 UTC7d ago | – | – | – | 12 |
| Mon 5 Oct, 09:58 UTC8d ago | – | – | – | 13 |
| Sun 4 Oct, 10:24 UTC9d ago | – | – | – | 16 |
| Sat 3 Oct, 09:58 UTC10d ago | – | – | – | 0 |
| Fri 2 Oct, 09:58 UTC11d ago | – | – | – | 15 |
| Thu 1 Oct, 23:01 UTC FW11d ago | – | – | – | 33 |
| Wed 30 Sep, 09:58 UTC13d ago | – | – | – | 11 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 19 on average | 8/150 | ▼−8−48.9% | |
| 2 | NA | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsNA · groups of 10+ · 4 on average | 4/200 | ▼−1−23.8% | |
| 3 | Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average | 1/100 | ▼−1−53.8% | |
| 4 | NA | Perfect Aim Train Medium | Combat Arenas Targets Aimbots FNA · groups of 10+ · 2 on average | 1/250 | ▼−1−42.9% | |
| 5 | Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average | 0/50 | ▼−3−100.0% | |
| 6 | [EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 206 on average | 216/500 | ▲+68+45.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on UKN.GG - US Training Grounds - Main?
The name of UKN.GG - US Training Grounds - Main carries no gather rate. Group size is capped at 500 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC is active.
What is the current map on UKN.GG - US Training Grounds - Main?
A procedural map of size 6,000 with seed 1337 runs on UKN.GG - US Training Grounds - Main, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is UKN Map.
Population
What is the rank of UKN.GG - US Training Grounds - Main?
For the last seven days, UKN.GG - US Training Grounds - Main holds rank #768 on player hours, in the top 3% of all ranked servers.
How full is UKN.GG - US Training Grounds - Main?
On UKN.GG - US Training Grounds - Main, 0 players are in now, out of 250 slots. Average players over seven days: 24; peak: 97. The busiest hour in the last 48 hours was 01:00 UTC, with an average of 42 players.
Wipe Schedule
How often does UKN.GG - US Training Grounds - Main wipe?
A new world every few hours is what UKN.GG - US Training Grounds - Main does. None of those resets is a wipe, and no wipe schedule is kept.
Server Info
Where can UKN.GG - US Training Grounds - Main be found?
Its name points to North America, but UKN.GG - US Training Grounds - Main publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 64.40.8.152:28014.
Is UKN.GG - US Training Grounds - Main performing well?
The last 48 hours average 29 server fps, the low being 20. 4,411 entities is the maximum carried: buildings, deployables and everything else. Up to 3,330 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
UKN.GG - US Training Grounds - Main runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Windows, running on UKN.GG - US Training Grounds - Main. The protocol has to match for you to join, and Steam applies that update.
Is UKN.GG - US Training Grounds - Main up, and how consistent is its uptime?
UKN.GG - US Training Grounds - Main is up. It is taking players now. 9 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 83% uptime, 140 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on UKN.GG - US Training Grounds - Main?
Published by UKN.GG - US Training Grounds - Main for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): Slot count: 250; ts500 (Group limit): Teams take no more than 500; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed over for aim and PvP practice; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.
Who manages UKN.GG - US Training Grounds - Main?
A ukn.gg hostname is published by UKN.GG - US Training Grounds - Main and by 14 other servers we track, which indicates one operator.
UKN.GG - US Training Grounds - Main appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, UKN.GG - US Training Grounds - Main matches these lists: Modded Rust servers, Rust aim training servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.
Connection
What steps do I take to join UKN.GG - US Training Grounds - Main?
The console route: start Rust, press F1, enter client.connect 64.40.8.152:28014. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://ukn.gg.
Server tags
what each one meansPublished as mp250,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts500
Game
gmrust
mp250
ts500
v2634
cs167781
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
