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RUST ANALYTICS
LIVE67,259PLY11,680SRV
QUOTE 64.40.8.152:28014 Online checked 11m ago

UKN.GG - US Training Grounds - Main

moddedcarbon
Players · last
0/ 250
−21−100.0%24h
0% full
Day range 0 53
7-day avg 24 peak 97
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 250
0% full
Change · 24h
−21
−100.0% from 21
7-day average
24
peak 97
Rank
#768
top 3%
Rank · 7d ago
#645
123 places down
Last wipe
resets
13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
500 max
players per team
Gather rate
–
no rate in the name
Score
3,314
player hours, last seven days
Map
6000
UKN Map · seed 1337
First seen
13 Sep 2026
ustgmain.ukn.gg

Players

AveragePeak
02040608010:0017:0000:0006:0013:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 53 players.

Server performance

01020304010:0017:0000:0006:0013:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:07 UTC11h ago – – – 7
Mon 12 Oct, 10:00 UTC1d ago – – – 0
Sat 10 Oct, 09:59 UTC3d ago – – – 10
Sat 10 Oct, 06:04 UTC3d ago – – – 4
Sat 10 Oct, 01:27 UTC3d ago – – – 0
Sat 10 Oct, 01:13 UTC3d ago – – – 3
Sat 10 Oct, 00:50 UTC3d ago – – – 3
Sat 10 Oct, 00:38 UTC3d ago – – – 2
Sat 10 Oct, 00:27 UTC3d ago – – – 7
Sat 10 Oct, 00:15 UTC3d ago – – – 33

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 19 on average8/150−8−48.9%
2NA | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsNA · groups of 10+ · 4 on average4/200−1−23.8%
3Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average1/100−1−53.8%
4NA | Perfect Aim Train Medium | Combat Arenas Targets Aimbots FNA · groups of 10+ · 2 on average1/250−1−42.9%
5Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average0/50−3−100.0%
6[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 206 on average216/500+68+45.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on UKN.GG - US Training Grounds - Main?

The name of UKN.GG - US Training Grounds - Main carries no gather rate. Group size is capped at 500 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC is active.

What is the current map on UKN.GG - US Training Grounds - Main?

A procedural map of size 6,000 with seed 1337 runs on UKN.GG - US Training Grounds - Main, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is UKN Map.

Population

What is the rank of UKN.GG - US Training Grounds - Main?

For the last seven days, UKN.GG - US Training Grounds - Main holds rank #768 on player hours, in the top 3% of all ranked servers.

How full is UKN.GG - US Training Grounds - Main?

On UKN.GG - US Training Grounds - Main, 0 players are in now, out of 250 slots. Average players over seven days: 24; peak: 97. The busiest hour in the last 48 hours was 01:00 UTC, with an average of 42 players.

Wipe Schedule

How often does UKN.GG - US Training Grounds - Main wipe?

A new world every few hours is what UKN.GG - US Training Grounds - Main does. None of those resets is a wipe, and no wipe schedule is kept.

Server Info

Where can UKN.GG - US Training Grounds - Main be found?

Its name points to North America, but UKN.GG - US Training Grounds - Main publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 64.40.8.152:28014.

Is UKN.GG - US Training Grounds - Main performing well?

The last 48 hours average 29 server fps, the low being 20. 4,411 entities is the maximum carried: buildings, deployables and everything else. Up to 3,330 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

UKN.GG - US Training Grounds - Main runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on UKN.GG - US Training Grounds - Main. The protocol has to match for you to join, and Steam applies that update.

Is UKN.GG - US Training Grounds - Main up, and how consistent is its uptime?

UKN.GG - US Training Grounds - Main is up. It is taking players now. 9 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 83% uptime, 140 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on UKN.GG - US Training Grounds - Main?

Published by UKN.GG - US Training Grounds - Main for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): Slot count: 250; ts500 (Group limit): Teams take no more than 500; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed over for aim and PvP practice; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.

Who manages UKN.GG - US Training Grounds - Main?

A ukn.gg hostname is published by UKN.GG - US Training Grounds - Main and by 14 other servers we track, which indicates one operator.

UKN.GG - US Training Grounds - Main appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, UKN.GG - US Training Grounds - Main matches these lists: Modded Rust servers, Rust aim training servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.

Connection

What steps do I take to join UKN.GG - US Training Grounds - Main?

The console route: start Rust, press F1, enter client.connect 64.40.8.152:28014. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://ukn.gg.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts500

Game

gmrust
Game mode Survival in the standard Rust format.
mp250
Max players Slot count: 250.
ts500
Group limit Teams take no more than 500.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames Minigames such as arenas, Bedwars and parkour.
^d
Combat training Loot is handed over for aim and PvP practice.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.