UKN.GG - AU Training Grounds - Main
Key statistics
the figures behind the quote- Players now
- 3/ 200 2% full
- Change · 24h
- ▼−2 −36.8% from 5
- 7-day average
- 6 peak 48
- Rank
- #1,369 top 6%
- Rank · 7d ago
- #1,299 ▼70 places down
- Last wipe
- 6d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 500 max players per team
- Gather rate
- – no rate in the name
- Score
- 1,023 player hours, last seven days
- Map
- 6000 UKN Map · seed 1337
- First seen
- 13 Sep 2026 autgmain.ukn.gg
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 26 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 39 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 22:09 UTC23d ago | 39 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFAOC · no group limit · 2 on average | 0/50 | ▪+0 | |
| 2 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 628 on average | 1239/1500 | ▲+65+5.5% | |
| 3 | R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 179 on average | 384/425 | ▲+128+49.9% | |
| 4 | RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 72 on average | 135/400 | ▼−7−4.8% | |
| 5 | R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average | 69/400 | ▲+1+1.8% | |
| 6 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 24 on average | 31/75 | ▼−8−20.7% |
Quick answers
from the figures on this pageServer Rules
How is UKN.GG - AU Training Grounds - Main configured in terms of rules and settings?
No gather rate appears in the name of UKN.GG - AU Training Grounds - Main. Group size is capped at 500 players. minigames & battle royale is the mode, battle royale, Bedwars, parkour and arenas. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on UKN.GG - AU Training Grounds - Main?
UKN.GG - AU Training Grounds - Main uses a procedural map of size 6,000 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: UKN Map.
Population
Where does UKN.GG - AU Training Grounds - Main sit in the rankings?
For the last seven days, UKN.GG - AU Training Grounds - Main holds rank #1,369 on player hours, in the top 6% of all ranked servers.
How many players does UKN.GG - AU Training Grounds - Main have?
On UKN.GG - AU Training Grounds - Main, 3 players are in now, out of 200 slots. The seven-day average is 6 players, with a peak of 48. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 18 players.
Wipe Frequency
What happens on wipe day at UKN.GG - AU Training Grounds - Main?
The average peak across its recent wipes is 39 players. 30 hours after the latest wipe, the crowd reached its peak.
How often does UKN.GG - AU Training Grounds - Main wipe?
The record holds too few of UKN.GG - AU Training Grounds - Main's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 6 days 20 hours ago the current world was created.
Server Overview
Where can UKN.GG - AU Training Grounds - Main be found?
No region tag is published by UKN.GG - AU Training Grounds - Main, though its name points to Oceania. Rust Analytics reports the location a server claims, not the machine's actual location. 139.99.144.117:28014 is its address.
What is the performance like on UKN.GG - AU Training Grounds - Main?
Server fps over the last 48 hours: 29 on average, 12 at the lowest. At its peak it held 4,822 entities: buildings, deployables and the rest of the world. Up to 2,442 MB of memory was used. A climbing entity count plus low fps is the lag players report.
What Rust version is UKN.GG - AU Training Grounds - Main running?
The build is Rust network protocol 2634 and build 166652 on Windows, running on UKN.GG - AU Training Grounds - Main. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of UKN.GG - AU Training Grounds - Main?
Online at this moment: UKN.GG - AU Training Grounds - Main. The reported uptime puts its last restart at about 7 days 1 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on UKN.GG - AU Training Grounds - Main?
Published by UKN.GG - AU Training Grounds - Main for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): Capacity: 200 slots; ts500 (Group limit): 500 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is handed over for aim and PvP practice; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.
Who is behind UKN.GG - AU Training Grounds - Main?
The same operator most likely runs UKN.GG - AU Training Grounds - Main and the 14 other servers we track that publish a ukn.gg hostname.
On Rust Analytics, which lists and filters feature UKN.GG - AU Training Grounds - Main?
The following Rust Analytics lists feature UKN.GG - AU Training Grounds - Main: Rust servers in Oceania, Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What steps do I take to join UKN.GG - AU Training Grounds - Main?
The console route: start Rust, press F1, enter client.connect 139.99.144.117:28014. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://ukn.gg.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500
Game
gmrust
mp200
ts500
v2634
cs166652
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
