Lost In Rust Test Server
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #8,497 top 38%
- Rank · 7d ago
- #7,181 ▼1316 places down
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 10 player hours, last seven days
- Map
- 4150 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 02:07 UTC1d ago | – | – | running | 0 |
| Mon 5 Oct, 23:57 UTC8d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 15:37 UTC9d ago | 2 | – | 1.3 days | 1 |
| Sat 3 Oct, 23:05 UTC10d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 02:31 UTC11d ago | 2 | – | 0.9 days | 1 |
| Wed 30 Sep, 22:51 UTC13d ago | 0 | – | 2.2 days | 0 |
| Tue 29 Sep, 00:22 UTC15d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 02:10 UTC16d ago | 1 | – | 0.9 days | 0 |
| Tue 22 Sep, 02:25 UTC22d ago | 3 | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 10:14 UTC28d ago | 0 | – | 6.7 days | 1 |
| Sun 13 Sep, 17:24 UTC30d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 22/300 | ▼−10−30.3% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 20/245 | ▪+0−1.2% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−3−3.5% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 5/1000 | ▼−6−56.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▼−4−80.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 10/700 | ▼−15−60.4% |
Quick answers
from the figures on this pageRules & Settings
How is Lost In Rust Test Server configured in terms of rules and settings?
The name of Lost In Rust Test Server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Which map is played on Lost In Rust Test Server?
The map on Lost In Rust Test Server is procedural, size 4,150, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.
Player Count
What position does Lost In Rust Test Server hold in the server rankings?
In the top 38% of all ranked servers, Lost In Rust Test Server is #8,497 on player hours over the last seven days.
How many players does Lost In Rust Test Server have?
The current count for Lost In Rust Test Server is 0 players. Average players over seven days: 0; peak: 2. The busiest hour in the last 48 hours was 02:00 UTC, with an average of 1 players.
Wipe Schedule
How does Lost In Rust Test Server handle wipe day?
An average of 2 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it did not hold.
How often does Lost In Rust Test Server wipe?
Lost In Rust Test Server wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 25 hours ago the current world was created.
Server Details
Where can Lost In Rust Test Server be found?
There is no region published for Lost In Rust Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. 64.40.8.191:29015 is its address.
Is Lost In Rust Test Server performing well?
The last 48 hours average 30 server fps, the low being 16. 95,366 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 5,719 MB. Low fps and growing entities are the source of felt lag.
What Rust version is Lost In Rust Test Server running?
The version in use at Lost In Rust Test Server: Rust network protocol 2634 and build 167584, on Linux. The protocol has to match for you to join, and Steam applies that update.
Is Lost In Rust Test Server up, and how consistent is its uptime?
Online at this moment: Lost In Rust Test Server. 23 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.
Server Tags
How should you interpret the tags on Lost In Rust Test Server?
Published by Lost In Rust Test Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Lost In Rust Test Server?
These Rust Analytics lists include Lost In Rust Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What is the process to join Lost In Rust Test Server?
Type client.connect 64.40.8.191:29015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.