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RUST ANALYTICS
LIVE37,131PLY11,505SRV
QUOTE 64.40.8.191:29015 Online checked 6m ago

Lost In Rust Test Server

moddedoxide
Players · last
0/ ?
+024h
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#8,497
top 38%
Rank · 7d ago
#7,181
1316 places down
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
10
player hours, last seven days
Map
4150
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.511.5204:0013:0022:0008:0017:0002:00Wiped Tue 13 Oct, 02:07 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
01020304004:0013:0022:0008:0017:0002:00Wiped Tue 13 Oct, 02:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 02:07 UTC1d ago – – running 0
Mon 5 Oct, 23:57 UTC8d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC9d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC10d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC11d ago 2 – 0.9 days 1
Wed 30 Sep, 22:51 UTC13d ago 0 – 2.2 days 0
Tue 29 Sep, 00:22 UTC15d ago 1 – 1.9 days 0
Mon 28 Sep, 02:10 UTC16d ago 1 – 0.9 days 0
Tue 22 Sep, 02:25 UTC22d ago 3 halved by day 1 6 days 1
Tue 15 Sep, 10:14 UTC28d ago 0 – 6.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average22/300−10−30.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average20/245+0−1.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average5/1000−6−56.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−4−80.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average10/700−15−60.4%

Quick answers

from the figures on this page

Rules & Settings

How is Lost In Rust Test Server configured in terms of rules and settings?

The name of Lost In Rust Test Server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on Lost In Rust Test Server?

The map on Lost In Rust Test Server is procedural, size 4,150, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.

Player Count

What position does Lost In Rust Test Server hold in the server rankings?

In the top 38% of all ranked servers, Lost In Rust Test Server is #8,497 on player hours over the last seven days.

How many players does Lost In Rust Test Server have?

The current count for Lost In Rust Test Server is 0 players. Average players over seven days: 0; peak: 2. The busiest hour in the last 48 hours was 02:00 UTC, with an average of 1 players.

Wipe Schedule

How does Lost In Rust Test Server handle wipe day?

An average of 2 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it did not hold.

How often does Lost In Rust Test Server wipe?

Lost In Rust Test Server wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 25 hours ago the current world was created.

Server Details

Where can Lost In Rust Test Server be found?

There is no region published for Lost In Rust Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. 64.40.8.191:29015 is its address.

Is Lost In Rust Test Server performing well?

The last 48 hours average 30 server fps, the low being 16. 95,366 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 5,719 MB. Low fps and growing entities are the source of felt lag.

What Rust version is Lost In Rust Test Server running?

The version in use at Lost In Rust Test Server: Rust network protocol 2634 and build 167584, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is Lost In Rust Test Server up, and how consistent is its uptime?

Online at this moment: Lost In Rust Test Server. 23 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on Lost In Rust Test Server?

Published by Lost In Rust Test Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Lost In Rust Test Server?

These Rust Analytics lists include Lost In Rust Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What is the process to join Lost In Rust Test Server?

Type client.connect 64.40.8.191:29015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players Capacity: 0 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Game build: 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.