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RUST ANALYTICS
LIVE36,275PLY11,496SRV
QUOTE 65.181.3.72:28115 Offline checked 13d ago

MixMods staging (private)

moddedcarbon
Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,315
top 60%
Rank · 7d ago
#10,566
3749 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average21/300−17−44.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average26/245+0+1.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average5/1000−8−61.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average2/1000−5−71.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average11/700−24−68.9%

Quick answers

from the figures on this page

Rules & Settings

How is MixMods staging (private) configured in terms of rules and settings?

The name of MixMods staging (private) carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on MixMods staging (private)?

MixMods staging (private) uses a procedural map, which the game generates.

Player Count

What position does MixMods staging (private) hold in the server rankings?

For the last seven days, MixMods staging (private) holds rank #14,315 on player hours, in the top 60% of all ranked servers.

How full is MixMods staging (private)?

At present, MixMods staging (private) is offline; the last sighting was 13 days 2 hours ago.

Wipe Frequency

When does MixMods staging (private) schedule its wipes?

There are too few wipes on record for MixMods staging (private) to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 13 days 16 hours ago the current world was created.

Server Info

What is the server location for MixMods staging (private)?

There is no region published for MixMods staging (private). Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 65.181.3.72:28115 is its address.

What Rust version is MixMods staging (private) running?

The version in use at MixMods staging (private): Rust network protocol 2634 and build 166406, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is MixMods staging (private) up, and how consistent is its uptime?

Offline at this moment: MixMods staging (private). Last seen 13 days 2 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 30 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on MixMods staging (private)?

These tags are published by MixMods staging (private) and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): It holds 5 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166406 (Build): Game build: 166406; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does MixMods staging (private) show up in Rust Analytics lists and filters?

These Rust Analytics lists include MixMods staging (private): Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join MixMods staging (private)?

Type client.connect 65.181.3.72:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166406,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players It holds 5 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166406
Build Game build: 166406.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.