[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▼−4 −100.0% from 4
- 7-day average
- 5 peak 14
- Rank
- #1,413 top 6% · #225 in NA
- Rank · 7d ago
- #1,430 ▲17 places up
- Last wipe
- 13d ago monthly schedule
- Next wipe
- 21d 7h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 30 max players per team
- Gather rate
- – no rate in the name
- Score
- 903 player hours, last seven days
- Map
- 4500 Procedural Map · seed 92507869
- First seen
- 1 Oct 2026 evo.relicpve.com
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 11 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 26/200 | ▼−17−40.0% | |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 59 on average | 20/100 | ▼−1−2.8% | |
| 3 | [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 59 on average | 18/200 | ▼−19−50.8% | |
| 4 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 48 on average | 48/100 | ▲+24+101.4% | |
| 5 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average | 15/150 | ▼−7−32.3% | |
| 6 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 25 on average | 7/420 | ▼−7−48.5% |
Quick answers
from the figures on this pageMap and Rules
How is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing configured in terms of rules and settings?
No gather rate appears in the name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. 30 players is the upper limit for a group. It runs roleplay, a roleplay setting with towns and jobs. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is procedural, size 4,500, with seed 92507869, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
What is the rank of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
In the top 6% of all ranked servers, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is #1,413 on player hours over the last seven days and #225 in North America.
How full is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
0 of 100 slots on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing are filled right now. The seven-day average is 5 players, with a peak of 14. At 19:00 UTC in the last 48 hours, it averaged 10 players, the busiest hour.
Wipe Schedule
On what cycle does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?
Using the force wipe, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing's next wipe is estimated. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 13 days 17 hours. Its tags list a wipe each month.
Server Info
What is the server location for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
With the NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 66.51.99.119:28015 is its address.
How is the performance on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Server fps over the last 48 hours: 60 on average, 55 at the lowest. 131,157 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 6,225 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing running?
Rust network protocol 2634 and build 167584 on Linux is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up. It is taking players now. 3 days ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 1 October 2026.
Tags and Rankings
How should you interpret the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts30 (Group limit): Teams take no more than 30; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^r (Roleplay): This server runs roleplay; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): North America is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.
Who is behind [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
A relicpve.com hostname is published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and by 3 other servers we track, which indicates one operator.
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, Best Rust PvE servers, Rust roleplay servers, Rust zombie servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connection
What is the process to join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The console route: start Rust, press F1, enter client.connect 66.51.99.119:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://relicpve.com.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,^r,NA,^p,gmrust,cs167584,ts30,^o^z
Game
gmrust
mp100
ts30
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
