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RUST ANALYTICS
LIVE54,247PLY11,563SRV
QUOTE 66.51.99.119:28015 Online NA checked 9m ago

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

monthly wipes moddedoxidepve
Players · last
0/ 100
−4−100.0%24h
0% full
Day range 0 11
7-day avg 5 peak 14
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
−4
−100.0% from 4
7-day average
5
peak 14
Rank
#1,413
top 6% · #225 in NA
Rank · 7d ago
#1,430
17 places up
Last wipe
13d ago
monthly schedule
Next wipe
21d 7h
Thu 5 Nov, 19:00 UTC FW
Group limit
30 max
players per team
Gather rate
–
no rate in the name
Score
903
player hours, last seven days
Map
4500
Procedural Map · seed 92507869
First seen
1 Oct 2026
evo.relicpve.com

Players

AveragePeak
0510152012:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC. Busiest hour of the two days: 11 players.

Server performance

02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct4 Oct7 Oct9 Oct12 Oct15 Oct

Top 6% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipeThursday 5 November, 19:00 UTCin 21d 7h

The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average26/200−17−40.0%
2Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 59 on average20/100−1−2.8%
3[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 59 on average18/200−19−50.8%
4Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 48 on average48/100+24+101.4%
5[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average15/150−7−32.3%
6RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 25 on average7/420−7−48.5%

Quick answers

from the figures on this page

Map and Rules

How is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing configured in terms of rules and settings?

No gather rate appears in the name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. 30 players is the upper limit for a group. It runs roleplay, a roleplay setting with towns and jobs. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is procedural, size 4,500, with seed 92507869, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

In the top 6% of all ranked servers, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is #1,413 on player hours over the last seven days and #225 in North America.

How full is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

0 of 100 slots on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing are filled right now. The seven-day average is 5 players, with a peak of 14. At 19:00 UTC in the last 48 hours, it averaged 10 players, the busiest hour.

Wipe Schedule

On what cycle does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?

Using the force wipe, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing's next wipe is estimated. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 13 days 17 hours. Its tags list a wipe each month.

Server Info

What is the server location for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

With the NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 66.51.99.119:28015 is its address.

How is the performance on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Server fps over the last 48 hours: 60 on average, 55 at the lowest. 131,157 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 6,225 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing running?

Rust network protocol 2634 and build 167584 on Linux is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up. It is taking players now. 3 days ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 1 October 2026.

Tags and Rankings

How should you interpret the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts30 (Group limit): Teams take no more than 30; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^r (Roleplay): This server runs roleplay; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): North America is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.

Who is behind [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

A relicpve.com hostname is published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and by 3 other servers we track, which indicates one operator.

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, Best Rust PvE servers, Rust roleplay servers, Rust zombie servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

What is the process to join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The console route: start Rust, press F1, enter client.connect 66.51.99.119:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://relicpve.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^r,NA,^p,gmrust,cs167584,ts30,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts30
Group limit Teams take no more than 30.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Game build: 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Gameplay

^r
Roleplay This server runs roleplay.
^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.