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RUST ANALYTICS
LIVE89,706PLY11,797SRV
QUOTE 66.51.99.119:28027 Offline NA checked 12d ago

[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing

monthly wipes moddedoxidepve
Players · last
3/ 100
n/a24h
3% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
3/ 100
3% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#10,676
top 45% · #1371 in NA
Rank · 7d ago
#1,603
9073 places down
Last wipe
40d ago
monthly schedule
Next wipe
22d 23h
Thu 5 Nov, 19:00 UTC FW
Group limit
30 max
players per team
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
13 Sep 2026
evo.relicpve.com

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 45% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 23h

The force wipe · high confidence

wipe-day peak
9
players, last three wipes

Coming wipes

  1. 22d 23hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 18:28 UTC19d ago 9 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 66 on average68/200−3−4.3%
2[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average48/200−16−25.5%
3Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 62 on average57/100−14−20.3%
4Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 50 on average37/100−8−17.3%
5[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average44/150−9−17.0%
6RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 27 on average21/420−15−42.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

No gather rate is given in the name of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing. Group size is capped at 30 players. roleplay is the mode, roleplay rules, jobs and towns. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.

What is the current map on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

The map on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is procedural, size 4,000, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Custom Map.

Activity

Where does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing sit in the rankings?

On seven-day player hours, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing sits at #10,676, in the top 45% across ranked servers and #1,371 in North America.

How full is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

Right now, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is offline; the last sighting was 12 days 1 hours ago.

Wipe Frequency

What happens on wipe day at [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

Recent wipes at this server drew an average peak of 9 players. 5 hours after the latest wipe, the crowd reached its peak.

How often does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing wipe?

The only wipe at [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 40 days old. A monthly wipe schedule is published in its tags.

Server Overview

What is the location of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

The NA tag and North America are what [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 66.51.99.119:28027.

[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing runs which version of Rust?

The version in use at [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: Rust network protocol 2633 and build 165217, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing up, and how consistent is its uptime?

No response from [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing. It was last seen 12 days 1 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

Published by [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): Slot count: 100; ts30 (Group limit): Teams take no more than 30; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^r (Roleplay): Roleplay: the server's format; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The server browser files it under North America. The top of this page and the tags both show its players now, its queue and when its world was made.

Who manages [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

The same operator most likely runs [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing and the 3 other servers we track that publish a relicpve.com hostname.

On Rust Analytics, which lists and filters feature [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

The following Rust Analytics lists feature [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: Modded Rust servers, Best Rust PvE servers, Rust roleplay servers, Rust zombie servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to Join

How can I connect to [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

Type client.connect 66.51.99.119:28027 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://relicpve.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^m,^r,NA,^p,gmvanilla,cs165217,ts30,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp100
Max players Slot count: 100.
ts30
Group limit Teams take no more than 30.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Gameplay

^r
Roleplay Roleplay: the server's format.
^p
PvE The world is the danger here, not other players.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.