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RUST ANALYTICS
LIVE48,614PLY11,579SRV
QUOTE 69.221.131.15:28015 Offline checked 30d ago

LinuxGSM

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#12,999
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average202/225+18+9.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average151/225+37+32.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average405/400−10−2.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average156/200+51+48.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average134/225+38+38.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on LinuxGSM?

No gather rate is given in the name of LinuxGSM. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on LinuxGSM?

LinuxGSM uses a procedural map, which the game generates.

Activity

Where does LinuxGSM sit in the rankings?

For the last seven days, LinuxGSM holds rank #12,999 on player hours, in the top – of all ranked servers.

How many players does LinuxGSM have?

At present, LinuxGSM is offline; the last sighting was 30 days ago.

Wipe Frequency

How often does LinuxGSM wipe?

There are too few wipes on record for LinuxGSM to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 30 days 23 hours ago the current world was created.

Server Details

What is the server location for LinuxGSM?

There is no region published for LinuxGSM. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 69.221.131.15:28015.

LinuxGSM runs which version of Rust?

The build is Rust network protocol 2633 and build 163794 on Linux, running on LinuxGSM. Joining requires the same protocol on your game, which Steam updates.

Is LinuxGSM up, and how consistent is its uptime?

No response from LinuxGSM. It was last seen 30 days ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on LinuxGSM?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^t (Tutorial on): Facepunch's tutorial is available to new players here, which LinuxGSM publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature LinuxGSM?

These Rust Analytics lists include LinuxGSM: Rust tutorial servers, by population and Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Tutorial on ^t; Group limit: 5 or more.

Connection

How can I connect to LinuxGSM?

The console route: start Rust, press F1, enter client.connect 69.221.131.15:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^t,gmvanilla,cs163794,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Gameplay

^t
Tutorial on Facepunch's tutorial is available to new players here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.