Codezalot Rust
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,426 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 1887230747
- First seen
- 18 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 130 on average | 13/400 | ▼−7−36.3% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 16.10EU · groups of 16+ · weekly · 108 on average | 17/225 | ▼−6−25.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 104 on average | 131/100 | ▲+3+2.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 85 on average | 6/1000 | ▼−13−68.6% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 75 on average | 2/700 | ▼−1−22.6% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 71 on average | 1/1000 | ▼−11−91.4% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Codezalot Rust?
No gather rate is given in the name of Codezalot Rust. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.
Which map is played on Codezalot Rust?
A procedural map of size 3,500 with seed 1887230747 runs on Codezalot Rust, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
Where does Codezalot Rust sit in the rankings?
In the top 71% of all ranked servers, Codezalot Rust is #15,426 on player hours over the last seven days.
How full is Codezalot Rust?
0 of 50 slots on Codezalot Rust are filled right now. Average players over the last seven days: 0.
Wipe Schedule
How often does Codezalot Rust wipe?
The record holds too few of Codezalot Rust's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 47 hours.
Server Info
What is the location of Codezalot Rust?
There is no region published for Codezalot Rust. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 72.218.192.227:28015 is its address.
What is the performance like on Codezalot Rust?
Server fps over the last 48 hours: 138 on average, 90 at the lowest. At its peak it held 69,253 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,315 MB. Low fps and growing entities are the source of felt lag.
Codezalot Rust is on which Rust version?
Rust network protocol 2634 and build 167781 on Linux is what Codezalot Rust runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Codezalot Rust and is it currently online?
Codezalot Rust is up. It is taking players now. The reported uptime puts its last restart at about 45 hours ago. For the last 1 full day, 24 of 24 hours were live. That is 100% uptime. First sighting by Rust Analytics: 18 October 2026.
Tags and Rankings
How should you interpret the tags on Codezalot Rust?
Published by Codezalot Rust for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Codezalot Rust show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Codezalot Rust: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
How can I connect to Codezalot Rust?
The console route: start Rust, press F1, enter client.connect 72.218.192.227:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.