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RUST ANALYTICS
LIVE38,441PLY11,535SRV
QUOTE 72.61.181.165:28015 Online checked 13m ago

Test Server 123

moddedcarbonpve
Players · last
0/ 24
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 24
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#11,263
top 50%
Rank · 7d ago
#16,709
5446 places up
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
1000
Custom Map · seed 20260829
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.2 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:39 UTC FW12d ago 0 – running 0
Tue 29 Sep, 13:19 UTC14d ago 0 – 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average78/2000+6+8.2%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 203 on average228/2000+10+4.5%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average0/200−24−100.0%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 76 on average26/100−54−67.5%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average66/200−1−0.9%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 65 on average29/100−4−11.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Test Server 123?

No gather rate is given in the name of Test Server 123. Groups can contain a maximum of 8 players, the default for the game. It runs pve, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Test Server 123?

A procedural map of size 1,000 with seed 20260829 runs on Test Server 123, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Activity

What is the rank of Test Server 123?

In the top 50% of all ranked servers, Test Server 123 is #11,263 on player hours over the last seven days.

How full is Test Server 123?

0 of 24 slots on Test Server 123 are filled right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 0 players.

Wipe Frequency

How does Test Server 123 handle wipe day?

An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does Test Server 123 schedule its wipes?

No rhythm can be told for Test Server 123 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 9 hours ago the current world was created.

Server Details

Where can Test Server 123 be found?

There is no region published for Test Server 123. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 72.61.181.165:28015 is its address.

Is Test Server 123 performing well?

Average server fps for the last 48 hours is 60; the floor was 51. 1,637 entities is the maximum carried: buildings, deployables and everything else. Up to 2,342 MB of memory was used. Low fps and growing entities are the source of felt lag.

Test Server 123 runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what Test Server 123 runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Test Server 123?

Test Server 123 is up. It is taking players now. The reported uptime puts its last restart at about 15 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Test Server 123?

These tags are published by Test Server 123 and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp24 (Max players): Capacity: 24 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world is the threat; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Test Server 123 show up in Rust Analytics lists and filters?

These Rust Analytics lists include Test Server 123: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Test Server 123?

The console route: start Rust, press F1, enter client.connect 72.61.181.165:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp24,ptrak,$r?,v2634,^z,^y,^p,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp24
Max players Capacity: 24 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.