Martin's PvE Rust
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,915 top 72%
- Rank · 7d ago
- #16,709 ▲794 places up
- Last wipe
- 103d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 62 on average | 65/200 | ▼−17−20.9% | |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average | 32/200 | ▼−2−6.6% | |
| 3 | ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 39 on average | 16/200 | ▼−3−16.9% | |
| 4 | JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average | 46/300 | ▲+7+16.9% | |
| 5 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average | 39/200 | ▲+1+2.6% | |
| 6 | Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 21 on average | 10/100 | ▼−5−33.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Martin's PvE Rust?
The name of Martin's PvE Rust carries no gather rate. Up to 8 players per group, which is the game's default. It runs pve, player-versus-player combat is absent. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Martin's PvE Rust?
A procedural map runs on Martin's PvE Rust, created by the game.
Activity
What position does Martin's PvE Rust hold in the server rankings?
For the last seven days, Martin's PvE Rust holds rank #15,915 on player hours, in the top 72% of all ranked servers.
How full is Martin's PvE Rust?
0 of 20 slots on Martin's PvE Rust are filled right now. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Martin's PvE Rust wipe?
No rhythm can be told for Martin's PvE Rust yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 103 days 15 hours.
Server Info
Where can Martin's PvE Rust be found?
For Martin's PvE Rust, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 74.102.207.239:28015.
Martin's PvE Rust is on which Rust version?
The version in use at Martin's PvE Rust: Rust network protocol 2631 and build 156583, on Linux. The protocol has to match for you to join, and Steam applies that update.
Is Martin's PvE Rust up, and how consistent is its uptime?
The server is live: Martin's PvE Rust is online. 7 full days have passed with 64% uptime, 107 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Martin's PvE Rust?
The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2631 (Protocol): To join, your game needs protocol 2631; cs156583 (Build): It runs build 156583; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world is the threat, which Martin's PvE Rust publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Martin's PvE Rust show up in Rust Analytics lists and filters?
On Rust Analytics, Martin's PvE Rust matches these lists: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Joining the Server
What steps do I take to join Martin's PvE Rust?
The console route: start Rust, press F1, enter client.connect 74.102.207.239:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2631,^p,gmvanilla,cs156583,ts8
Game
gmvanilla
mp20
ts8
v2631
cs156583
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.