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RUST ANALYTICS
LIVE49,891PLY11,600SRV
QUOTE 75.154.161.94:28015 Online checked 8m ago

[QC] WILL 2026 PVE

moddedoxidepve
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 4
Rank
#5,315
top 24%
Rank · 7d ago
#4,795
520 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
43
player hours, last seven days
Map
5000
Procedural Map · seed 753808557
First seen
13 Sep 2026
^

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.9 days
between real wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:51 UTC FW12d ago 2 – running 0
Tue 29 Sep, 23:14 UTC14d ago 2 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average159/2000+51+47.0%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 204 on average198/2000−70−26.1%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average15/200−10−39.0%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 77 on average26/100−54−67.5%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average84/200−8−9.0%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 65 on average28/100−4−11.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on [QC] WILL 2026 PVE?

The name of [QC] WILL 2026 PVE carries no gather rate. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on [QC] WILL 2026 PVE?

The map on [QC] WILL 2026 PVE is procedural, size 5,000, with seed 753808557, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of [QC] WILL 2026 PVE?

In the top 24% of all ranked servers, [QC] WILL 2026 PVE is #5,315 on player hours over the last seven days.

How many players does [QC] WILL 2026 PVE have?

0 of 50 slots on [QC] WILL 2026 PVE are filled right now. Average players over seven days: 0; peak: 4. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 1 players.

Wipe Frequency

What can you expect on wipe day for [QC] WILL 2026 PVE?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 4 hours after the wipe, the crowd peaked.

How often does [QC] WILL 2026 PVE wipe?

The record holds too few of [QC] WILL 2026 PVE's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 12 days 3 hours old.

Server Overview

What is the server location for [QC] WILL 2026 PVE?

There is no region published for [QC] WILL 2026 PVE. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 75.154.161.94:28015 is its address.

What is the performance like on [QC] WILL 2026 PVE?

Average server fps for the last 48 hours is 97; the floor was 79. The entity count reached 150,578, covering buildings, deployables and all else in the world. Up to 6,636 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is [QC] WILL 2026 PVE running?

The version in use at [QC] WILL 2026 PVE: Rust network protocol 2634 and build 166494, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of [QC] WILL 2026 PVE?

[QC] WILL 2026 PVE is up. It is taking players now. Its own uptime figure dates the last restart to roughly 10 days 9 hours ago. 86% is its uptime for the last 7 full days, 144 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on [QC] WILL 2026 PVE?

These tags are published by [QC] WILL 2026 PVE and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does [QC] WILL 2026 PVE show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature [QC] WILL 2026 PVE: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join [QC] WILL 2026 PVE?

The console route: start Rust, press F1, enter client.connect 75.154.161.94:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.