Luke's PvE Rust
Key statistics
the figures behind the quote- Players now
- 1/ 4 25% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,130 top 61%
- Rank · 7d ago
- #8,861 ▼5269 places down
- Last wipe
- 27d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 00:13 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 26 on average | 41/400 | ▲+13+46.9% | |
| 2 | [EU East] Facepunch Primitive 1EU · groups of 8+ · monthly · 18 on average | 3/400 | ▼−3−50.7% | |
| 3 | JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 4 on average | 5/120 | ▪+0−4.8% | |
| 4 | JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 3 on average | 6/120 | ▼−1−14.3% | |
| 5 | Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average | 1/100 | ▲+1 |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Luke's PvE Rust?
No gather rate is given in the name of Luke's PvE Rust. The default group size of 8 players applies here. It runs primitive, guns are absent: bows, spears and melee only. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Luke's PvE Rust?
Luke's PvE Rust uses a procedural map, which the game generates.
Population
Where does Luke's PvE Rust sit in the rankings?
In the top 61% of all ranked servers, Luke's PvE Rust is #14,130 on player hours over the last seven days.
How full is Luke's PvE Rust?
At present, Luke's PvE Rust is offline; the last sighting was 22 days 3 hours ago.
Wipe Cycle
How does Luke's PvE Rust handle wipe day?
An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
How often does Luke's PvE Rust wipe?
There are too few wipes on record for Luke's PvE Rust to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 27 days 3 hours ago the current world was created.
Server Overview
What is the location of Luke's PvE Rust?
There is no region published for Luke's PvE Rust. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 76.118.19.92:28015 is its address.
Luke's PvE Rust runs which version of Rust?
The build is Rust network protocol 2633 and build 163207 on Windows, running on Luke's PvE Rust. The protocol has to match for you to join, and Steam applies that update.
Is Luke's PvE Rust up, and how consistent is its uptime?
Offline at this moment: Luke's PvE Rust. Last seen 22 days 3 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
What is the meaning of the tags on Luke's PvE Rust?
Published by Luke's PvE Rust for the game's server browser to read: gmprimitive (Game mode): The primitive ruleset removes guns, leaving bows, spears and melee; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163207 (Build): Game build: 163207; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Luke's PvE Rust?
These Rust Analytics lists include Luke's PvE Rust: Modded Rust servers and Primitive Rust servers: live list. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What steps do I take to join Luke's PvE Rust?
The console route: start Rust, press F1, enter client.connect 76.118.19.92:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2633,gmprimitive,cs163207,ts8,^o^z
Game
gmprimitive
mp4
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.