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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 79.135.127.175:28015 Offline checked 14d ago

Local Build

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,994
top 65%
Rank · 7d ago
#14,340
654 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
28 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct31 Oct1 Nov3 Nov4 Nov

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1【南瓜】Build-TestEA · groups of 8+ · 10 on average22/101+11+98.5%
2Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 4 on average2/25−3−60.7%
3[EU] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorEU · groups of 8+ · 97 on average184/999+10+5.6%
4[NA] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorNA · groups of 8+ · 75 on average41/999−17−29.7%
5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 29 on average19/100−10−35.6%
6KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 21 on average26/100−7−21.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Local Build?

No gather rate is given in the name of Local Build. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on Local Build?

A procedural map runs on Local Build, created by the game.

Player Count

What is the rank of Local Build?

For the last seven days, Local Build holds rank #14,994 on player hours, in the top 65% of all ranked servers.

How many players does Local Build have?

At present, Local Build is offline; the last sighting was 14 days 19 hours ago.

Wipe Cycle

On what cycle does Local Build wipe?

There are too few wipes on record for Local Build to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 14 days 19 hours.

Server Overview

What is the server location for Local Build?

There is no region published for Local Build. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 79.135.127.175:28015.

Local Build runs which version of Rust?

The version in use at Local Build: Rust network protocol 2635 and build 168909, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Local Build and is it currently online?

No response from Local Build. It was last seen 14 days 19 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 28 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Local Build?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which Local Build publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Local Build appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Local Build: Rust build and creative servers and Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Local Build?

The console route: start Rust, press F1, enter client.connect 79.135.127.175:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168909
Build Game build: 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.