Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,954 top 71% · #2577 in EU
- Rank · 7d ago
- #14,315 ▼2639 places down
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 1/200 | ▼−4−78.6% | |
| 2 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 5/50 | ▲+4 | |
| 3 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 3/100 | ▼−1−30.8% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 3 on average | 2/100 | ▼−1−41.5% | |
| 5 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 2/200 | ▲+2 | |
| 6 | PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average | 1/20 | ▲+1 |
Quick answers
from the figures on this pageServer Rules
How is Realistic RUST configured in terms of rules and settings?
No gather rate appears in the name of Realistic RUST. The default group size of 8 players applies here. build & creative is the mode, building without gathering, in a sandbox. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Activity
What position does Realistic RUST hold in the server rankings?
On seven-day player hours, Realistic RUST sits at #16,954, in the top 71% across ranked servers and #2,577 in Europe.
What is the population on Realistic RUST?
At present, Realistic RUST is offline; the last sighting was 15 days 13 hours ago.
Wipe Frequency
When does Realistic RUST schedule its wipes?
No rhythm can be told for Realistic RUST yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 39 days 9 hours ago the current world was created.
Server Info
Where can Realistic RUST be found?
With the EU tag, Realistic RUST lists itself in Europe. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 80.187.124.57:28015 is its address.
What Rust version is Realistic RUST running?
Rust network protocol 2633 and build 165217 on Windows is what Realistic RUST runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Realistic RUST?
No response from Realistic RUST. It was last seen 15 days 13 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 26 September 2026.
Server Tags
How should you interpret the tags on Realistic RUST?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^k (Build server): Base practice and design; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The browser places this server in Europe, which Realistic RUST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Realistic RUST show up in Rust Analytics lists and filters?
These Rust Analytics lists include Realistic RUST: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
How can I connect to Realistic RUST?
The console route: start Rust, press F1, enter client.connect 80.187.124.57:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.