Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,127 top 59% · #2339 in EU
- Rank · 7d ago
- #14,957 ▲1830 places up
- Last wipe
- 9d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Custom Map
- First seen
- 7 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 4/200 | ▼−2−35.1% | |
| 2 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 0/50 | ▪+0 | |
| 3 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 0/100 | ▪+0 | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 3 on average | 0/100 | ▼−1 | |
| 5 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 2/200 | ▪+0+4.3% | |
| 6 | PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average | 0/20 | ▼−1−100.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Realistic RUST?
The name of Realistic RUST carries no gather rate. Up to 8 players per group, which is the game's default. It runs build & creative, a sandbox for building, with gathering removed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
Activity
What position does Realistic RUST hold in the server rankings?
On seven-day player hours, Realistic RUST sits at #13,127, in the top 59% across ranked servers and #2,339 in Europe.
What is the population on Realistic RUST?
Right now, Realistic RUST is offline; the last sighting was 5 days 17 hours ago. The seven-day average is 0 players, with a peak of 1.
Wipe Cycle
How often does Realistic RUST wipe?
The record holds too few of Realistic RUST's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 9 days 16 hours.
Server Info
Where can Realistic RUST be found?
The EU tag and Europe are what Realistic RUST lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 80.187.126.141:28015.
Realistic RUST runs which version of Rust?
The build is Rust network protocol 2634 and build 167058 on Windows, running on Realistic RUST. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Realistic RUST?
Realistic RUST is down. The last time we saw it was 5 days 17 hours ago. 8% is its uptime for the last 6 full days, 11 of 144 hours. First sighting by Rust Analytics: 7 October 2026.
Tags & Filters
What is the meaning of the tags on Realistic RUST?
Published by Realistic RUST for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): Game build: 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^k (Build server): Base practice and design; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EU (Europe): Europe is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Realistic RUST show up in Rust Analytics lists and filters?
These Rust Analytics lists include Realistic RUST: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to Realistic RUST?
The console route: start Rust, press F1, enter client.connect 80.187.126.141:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^k,EU,^p,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167058
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.