Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,473 top 67% · #2524 in EU
- Rank · 7d ago
- #7,613 ▼7860 places down
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 21 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 3/200 | ▪+0−5.3% | |
| 2 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 1/50 | ▲+1 | |
| 3 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 0/100 | ▼−1−100.0% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 3 on average | 0/100 | ▪+0 | |
| 5 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 2/200 | ▪+0+26.3% | |
| 6 | PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average | 1/20 | ▲+1 |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Realistic RUST?
No gather rate is given in the name of Realistic RUST. The default group size of 8 players applies here. build & creative is the mode, no gathering: sandbox building only. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
Player Count
What is the rank of Realistic RUST?
In the top 67% of all ranked servers, Realistic RUST is #15,473 on player hours over the last seven days and #2,524 in Europe.
How many players does Realistic RUST have?
Right now, Realistic RUST is offline; the last sighting was 21 days 1 hours ago.
Wipe Cycle
How often does Realistic RUST wipe?
There are too few wipes on record for Realistic RUST to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 39 days 12 hours ago the current world was created.
Server Details
What is the server location for Realistic RUST?
With the EU tag, Realistic RUST lists itself in Europe. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 80.187.127.229:28015.
Realistic RUST is on which Rust version?
The build is Rust network protocol 2633 and build 164530 on Windows, running on Realistic RUST. Joining requires the same protocol on your game, which Steam updates.
How reliable is Realistic RUST and is it currently online?
Realistic RUST is down. The last time we saw it was 21 days 1 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 21 September 2026.
Tags & Filters
How should you interpret the tags on Realistic RUST?
Published by Realistic RUST for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^k (Build server): Base practice and design; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play; EU (Europe): The server browser files it under Europe. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Realistic RUST show up in Rust Analytics lists and filters?
On Rust Analytics, Realistic RUST matches these lists: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
How to Join
What is the process to join Realistic RUST?
Type client.connect 80.187.127.229:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs164530
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.