Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,085 #2402 in EU
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Custom Map
- First seen
- 14 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 4/200 | ▲+1+15.8% | |
| 2 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 3/50 | ▲+3 | |
| 3 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 2/100 | ▼−1−42.1% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 3 on average | 3/100 | ▪+0+10.0% | |
| 5 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 2/200 | ▲+2 | |
| 6 | PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average | 1/20 | ▲+1 |
Quick answers
from the figures on this pageServer Rules
How is Realistic RUST configured in terms of rules and settings?
No gather rate appears in the name of Realistic RUST. Up to 8 players per group, which is the game's default. build & creative is the mode, a sandbox for building, with gathering removed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Player Count
What position does Realistic RUST hold in the server rankings?
In the top – of all ranked servers, Realistic RUST is #14,085 on player hours over the last seven days and #2,402 in Europe.
What is the population on Realistic RUST?
Right now, Realistic RUST is offline; the last sighting was 24 days 8 hours ago.
Wipe Frequency
How often does Realistic RUST wipe?
No rhythm can be told for Realistic RUST yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 39 days 10 hours ago the current world was created.
Server Details
What is the location of Realistic RUST?
With the EU tag, Realistic RUST lists itself in Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 80.187.72.170:28015.
Realistic RUST runs which version of Rust?
Rust network protocol 2633 and build 164530 on Windows is what Realistic RUST runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Realistic RUST and is it currently online?
No response from Realistic RUST. It was last seen 24 days 8 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 14 September 2026.
Server Tags
What is the meaning of the tags on Realistic RUST?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^k (Build server): Base practice and design; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The browser places this server in Europe, which Realistic RUST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Realistic RUST appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Realistic RUST: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
What is the process to join Realistic RUST?
The console route: start Rust, press F1, enter client.connect 80.187.72.170:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs164530
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.