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RUST ANALYTICS
LIVE54,306PLY11,642SRV
QUOTE 80.200.23.239:28015 Offline checked 6d ago

-=Dimikastafari=- Staging Test

moddedcarbon
Players · last
0/ 2
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#14,433
top 65%
Rank · 7d ago
#6,133
8300 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
27 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct7 Oct10 Oct13 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.5 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Mon 28 SepMon 28 SepSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 21:51 UTC15d ago 2 – running 1
Mon 28 Sep, 09:17 UTC15d ago 2 – 0.5 days 0
Sun 27 Sep, 21:20 UTC16d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average47/245+21+81.4%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.2%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average20/1000−3−11.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average7/1000−4−34.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average30/700−41−57.8%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average28/200+8+43.3%

Quick answers

from the figures on this page

Map and Rules

How is -=Dimikastafari=- Staging Test configured in terms of rules and settings?

No gather rate appears in the name of -=Dimikastafari=- Staging Test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is played on -=Dimikastafari=- Staging Test?

A procedural map runs on -=Dimikastafari=- Staging Test, created by the game.

Population

What is the rank of -=Dimikastafari=- Staging Test?

In the top 65% of all ranked servers, -=Dimikastafari=- Staging Test is #14,433 on player hours over the last seven days.

What is the population on -=Dimikastafari=- Staging Test?

At present, -=Dimikastafari=- Staging Test is offline; the last sighting was 6 days 1 hours ago. Average players over seven days: 0; peak: 1.

Wipe Schedule

What happens on wipe day at -=Dimikastafari=- Staging Test?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 4 hours after the wipe, the crowd peaked.

When does -=Dimikastafari=- Staging Test schedule its wipes?

-=Dimikastafari=- Staging Test wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 15 days 1 hours old.

Server Info

What is the location of -=Dimikastafari=- Staging Test?

There is no region published for -=Dimikastafari=- Staging Test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 80.200.23.239:28015.

-=Dimikastafari=- Staging Test runs which version of Rust?

The build is Rust network protocol 2634 and build 167187 on Windows, running on -=Dimikastafari=- Staging Test. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of -=Dimikastafari=- Staging Test?

No response from -=Dimikastafari=- Staging Test. It was last seen 6 days 1 hours ago. 12% is its uptime for the last 7 full days, 20 of 168 hours. The earliest Rust Analytics saw it was 27 September 2026.

Tags & Filters

How should you interpret the tags on -=Dimikastafari=- Staging Test?

These tags are published by -=Dimikastafari=- Staging Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167187 (Build): Game build: 167187; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.

-=Dimikastafari=- Staging Test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include -=Dimikastafari=- Staging Test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to Join

How can I connect to -=Dimikastafari=- Staging Test?

The console route: start Rust, press F1, enter client.connect 80.200.23.239:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167187,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Slot count: 2.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167187
Build Game build: 167187.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.