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RUST ANALYTICS
LIVE34,389PLY11,456SRV
QUOTE 82.12.223.50:28015 Offline checked 19d ago

Creative / Build

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,145
top 71%
Rank · 7d ago
#15,784
361 places down
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1【南瓜】Build-TestEA · groups of 8+ · 11 on average18/101+3+22.0%
2Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average0/25−2−100.0%
3[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 106 on average32/999−9−22.1%
4[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 86 on average104/999+8+8.0%
5[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average52/150−23−30.5%
6Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 32 on average9/100−45−83.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Creative / Build?

The name of Creative / Build carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on Creative / Build?

A procedural map runs on Creative / Build, created by the game.

Population

What position does Creative / Build hold in the server rankings?

For the last seven days, Creative / Build holds rank #16,145 on player hours, in the top 71% of all ranked servers.

What is the population on Creative / Build?

Right now, Creative / Build is offline; the last sighting was 19 days 3 hours ago.

Wipe Cycle

How often does Creative / Build wipe?

There are too few wipes on record for Creative / Build to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 19 days 5 hours ago the current world was created.

Server Info

What is the server location for Creative / Build?

No region is published by Creative / Build. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 82.12.223.50:28015.

What Rust version is Creative / Build running?

Rust network protocol 2633 and build 165217 on Windows is what Creative / Build runs. Joining requires the same protocol on your game, which Steam updates.

Is Creative / Build up, and how consistent is its uptime?

No response from Creative / Build. It was last seen 19 days 3 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.

Server Tags

How should you interpret the tags on Creative / Build?

The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Creative / Build publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Creative / Build appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Creative / Build: Rust build and creative servers, Rust community servers and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Creative / Build?

The console route: start Rust, press F1, enter client.connect 82.12.223.50:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp1
Max players Slot count: 1.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.