TIER.ID
Key statistics
the figures behind the quote- Players now
- 0/ 1000 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,653 top 61%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Custom Map
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 634 on average | 431/500 | ▲+142+49.0% | |
| 2 | R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 181 on average | 33/400 | ▼−2−5.0% | |
| 3 | RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 72 on average | 57/400 | ▲+17+41.5% | |
| 4 | R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average | 9/400 | ▲+4+67.8% | |
| 5 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 24 on average | 18/50 | ▲+4+28.6% | |
| 6 | [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/12NA · groups of 100+ · 19 on average | 10/200 | ▪+0−4.3% |
Quick answers
from the figures on this pageServer Rules
How is TIER.ID configured in terms of rules and settings?
The name of TIER.ID carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
Activity
Where does TIER.ID sit in the rankings?
For the last seven days, TIER.ID holds rank #13,653 on player hours, in the top 61% of all ranked servers.
How many players does TIER.ID have?
At present, TIER.ID is offline; the last sighting was 5 days 8 hours ago. The seven-day average is 0 players, with a peak of 1.
Wipe Frequency
How often does TIER.ID wipe?
There are too few wipes on record for TIER.ID to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 10 days 10 hours old.
Server Details
What is the location of TIER.ID?
For TIER.ID, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 82.194.24.233:28015 is its address.
TIER.ID is on which Rust version?
Rust network protocol 2634 and build 167231 on Linux is what TIER.ID runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is TIER.ID and is it currently online?
Offline at this moment: TIER.ID. Last seen 5 days 8 hours ago. 4 full days have passed with 0% uptime, 0 of 96 hours. First sighting by Rust Analytics: 8 October 2026.
Tags & Filters
How should you interpret the tags on TIER.ID?
Published by TIER.ID for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1000 (Max players): It holds 1,000 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): Build 167231; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^e (Minigames): The minigame list covers arenas, Bedwars, parkour and others; ^d (Combat training): A practice server for aim and PvP, with loot provided; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does TIER.ID show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature TIER.ID: Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join TIER.ID?
The console route: start Rust, press F1, enter client.connect 82.194.24.233:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1000,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167231,ts8
Game
gmrust
mp1000
ts8
v2634
cs167231
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.