SR Sub Developed Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 4
- Rank
- #11,040 top 49%
- Rank · 7d ago
- #15,022 ▲3982 places up
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 3 player hours, last seven days
- Map
- 2500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1.2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 01:33 UTC10d ago | 0 | – | running | 0 |
| Fri 2 Oct, 14:53 UTC11d ago | 0 | – | 1.4 days | 0 |
| Thu 1 Oct, 18:11 UTC FW12d ago | 0 | – | 0.9 days | 0 |
| Tue 29 Sep, 11:23 UTC14d ago | 1 | halved by day 1 | 2.3 days | 0 |
| Sat 26 Sep, 17:28 UTC17d ago | 1 | held half | 2.7 days | 0 |
| Sat 26 Sep, 03:34 UTC17d ago | 1 | – | 0.6 days | 0 |
| Fri 25 Sep, 04:49 UTC18d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 09:10 UTC20d ago | 3 | – | 1.8 days | 0 |
| Wed 23 Sep, 03:03 UTC21d ago | 3 | – | 0.3 days | 0 |
| Thu 17 Sep, 13:00 UTC26d ago | 1 | halved by day 1 | 5.6 days | 0 |
| Mon 14 Sep, 14:38 UTC29d ago | 5 | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 22/300 | ▼−10−30.3% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 20/245 | ▪+0−1.2% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+1+0.9% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 6/1000 | ▼−6−47.8% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▼−4−80.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 11/700 | ▼−14−56.4% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on SR Sub Developed Server?
No gather rate appears in the name of SR Sub Developed Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on SR Sub Developed Server?
SR Sub Developed Server uses a procedural map of size 2,500 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.
Population
What position does SR Sub Developed Server hold in the server rankings?
In the top 49% of all ranked servers, SR Sub Developed Server is #11,040 on player hours over the last seven days.
How full is SR Sub Developed Server?
0 of 40 slots on SR Sub Developed Server are filled right now. The seven-day average is 0 players, with a peak of 4. At 02:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
How does SR Sub Developed Server handle wipe day?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.
On what cycle does SR Sub Developed Server wipe?
No next wipe can be predicted for SR Sub Developed Server: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 10 days 1 hours ago the current world was created.
Server Info
Where can SR Sub Developed Server be found?
No region is published by SR Sub Developed Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 82.21.2.35:10200.
Is SR Sub Developed Server performing well?
Average server fps for the last 48 hours is 30; the floor was 27. At its peak it held 44,546 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,102 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is SR Sub Developed Server running?
The version in use at SR Sub Developed Server: Rust network protocol 2634 and build 167584, on Linux. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of SR Sub Developed Server?
The server is live: SR Sub Developed Server is online. Its own uptime figure dates the last restart to roughly 6 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.
Server Tags
What is the meaning of the tags on SR Sub Developed Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework, which SR Sub Developed Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature SR Sub Developed Server?
On Rust Analytics, SR Sub Developed Server matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join SR Sub Developed Server?
The console route: start Rust, press F1, enter client.connect 82.21.2.35:10200. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust
mp40
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.