Skip to the page
RUST ANALYTICS
LIVE53,101PLY11,647SRV
QUOTE 83.147.29.183:28025 Online checked 9m ago

Procedural Map

moddedoxidepve
Players · last
0/ 100
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#8,588
top 38%
Rank · 7d ago
#4,839
3749 places down
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
9
player hours, last seven days
Map
3700
Procedural Map · seed 657663029
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:07 UTC11d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average168/2000+31+23.0%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 205 on average241/2000−36−12.9%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average27/200−7−19.5%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 77 on average26/100−54−67.5%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 66 on average87/200−4−4.5%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 65 on average23/100−5−16.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Procedural Map?

The name of Procedural Map carries no gather rate. Up to 8 players per group, which is the game's default. It runs pve, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the current map on Procedural Map?

A procedural map of size 3,700 with seed 657663029 runs on Procedural Map, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does Procedural Map sit in the rankings?

In the top 38% of all ranked servers, Procedural Map is #8,588 on player hours over the last seven days.

What is the population on Procedural Map?

0 of 100 slots on Procedural Map are filled right now. Average players over seven days: 0; peak: 2. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 1 players.

Wipe Cycle

What can you expect on wipe day for Procedural Map?

An average of 3 players marked the busiest point of its recent wipes. 38 hours after the latest wipe, the crowd reached its peak.

When does Procedural Map schedule its wipes?

The record holds too few of Procedural Map's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 11 days 17 hours ago the current world was created.

Server Info

What is the server location for Procedural Map?

For Procedural Map, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 83.147.29.183:28025 is its address.

Is Procedural Map performing well?

The last 48 hours average 30 server fps, the low being 30. At its peak it held 78,071 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,625 MB. Low fps and growing entities are the source of felt lag.

Procedural Map runs which version of Rust?

Rust network protocol 2634 and build 166652 on Windows is what Procedural Map runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Procedural Map and is it currently online?

The server is live: Procedural Map is online. 43 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on Procedural Map?

These tags are published by Procedural Map and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Procedural Map appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Procedural Map matches these lists: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Procedural Map?

The console route: start Rust, press F1, enter client.connect 83.147.29.183:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.